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AppGameKit Classic Chat / Tier 1 buil & test on BADA.

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Nokiaqd
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Posted: 19th Aug 2011 10:21 Edited at: 19th Aug 2011 10:50
Hello

I have a question I put together an application for Bada platform, was packed file test_Target-Release.zip how I can check it on my friend's phone. non, only market or IDE =((

I try to build an application for the emulator but compiler generates an error to me. - how !??!?

Thank you for your reply.
Mike Johnson
TGC Developer
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Posted: 19th Aug 2011 11:27
When using Tier 2 you can build directly to your friend's device. You cannot pass them a file to install onto their device as far as I'm aware.

When using Tier 1 you can install the AppGameKit Player on the device from the Samsung App Store (still waiting on approval), then launch it from the Tier 1 IDE and it will be broadcast to the device.
Nokiaqd
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Posted: 30th Aug 2011 08:32 Edited at: 30th Aug 2011 08:43
So, I bought a phone on this platform (samsung wave 525) built the application and now my telfon an error "113 Installation failed: Invalid application executable file."

Any ideas.?!

and i use tire 1
Hubdule
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Location: Gundelsheim
Posted: 30th Aug 2011 09:03
Have you installed the root certificate on your device?

Some info that might help you with it:
http://dpimg.ospos.net/contents/tutorials/bada-V1.0.0b2-rc4/badaTutorial.SDKTarget.pdf

You've to copy the cert. to your phone, then install it as described from page 10 on. Maybe you've also done something wrong while building the executable.

Life is good!
Nokiaqd
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Posted: 30th Aug 2011 10:10 Edited at: 30th Aug 2011 10:11
Hubdule thx, i install cert - it's ok, i create & run sdk exemples applecations - it's ok, but tire 1 agk app don't run, code 0113
Paul Johnston
TGC Developer
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Posted: 30th Aug 2011 17:29
Possibly the exe path in the run configuration needs renaming to your chosen exe name, maybe this will help http://www.badadev.com/how-to-rename-a-bada-project/
Nokiaqd
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Posted: 30th Aug 2011 23:22 Edited at: 30th Aug 2011 23:36
Thank you so much Paul Johnston.


Now I'm stuck in the next step.

I have compiled the application I got icon (agk player) when I run it I see the splash screen for a few seconds after I throw in the main phone menu, I made further steps in the instructions, added the file (.byc) and images to the res folder rebuild by the instructions - run I see the same result.

splash screen - few seconds - main menu

http://www.youtube.com/watch?v=mnF8muWmYSA

Huh, I will not give up....
Paul Johnston
TGC Developer
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Posted: 30th Aug 2011 23:40 Edited at: 30th Aug 2011 23:41
Sounds like the lib may not be included in the exe so crashes as soon as it tries to access a library function. Right click on your project and choose "Properties" then go to "C/C++ Build->Settings", in the Tool Settings tab find "bada C++ Linker->Libraries" where there should be a library search path box containing (among other things) "${PROJECT_ROOT}/libs", if not, add it. The "libraries" box above it should contain a single entry "AGKSamsung". Finally, check that the library file (libAGKSamsung.a) is in the "libs" folder of your project directory structure.
Nokiaqd
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Posted: 30th Aug 2011 23:54
Paul Johnston everything is in place, the settings are the same as you wrote.
Nokiaqd
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Posted: 1st Sep 2011 15:46
Who has the experience and build a successful run the application on a live phone share experiences.

Thanks in advance.
Nokiaqd
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Posted: 7th Sep 2011 10:51
http://www.youtube.com/watch?v=5ne6efb0Lgs&feature=player_embedded

Thank you very much for your help Paul Johnston
Nokiaqd
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Posted: 25th Oct 2011 20:24 Edited at: 25th Oct 2011 20:29
new version of player same manifest > build - ok > run on device - ok > broadcast my game - Failed to flush data ?
same > same > same > BC exemple Spaceshooter fail
- - - - > BC small exemple ok

2,0,0,1,2011-10-25,21:19:31.586,2576.334,EXCEPTION,P30,T02,A218,Osp::Net::Sockets::Socket::Send (838) > [E_CONNECTION_FAILED] Socket interface Send() is failed.


w do next ???

badablog.ru - bada developer
Paul Johnston
TGC Developer
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Posted: 27th Oct 2011 20:52
This may be related to a recent compiler fix for broadcasting large files, let me know if it still happens in the next compiler update.

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