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AppGameKit Classic Chat / About dynamic lists and additive blend

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BraindeaD
16
Years of Service
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Joined: 30th Mar 2008
Location:
Posted: 26th Aug 2011 13:06
Hi all.

Just a few questions about the tier 1 that I don't see in the documentation...

1. Is there anything like DBP's dynamic lists in order to store UDTs (enemies, bullets...) and so or I must standard arrays to store them?
2. I've seen only alphablend apply to sprites... is there another blends (shade, additive, tint...)?

If not... are the lists and/or new blends planned for future releases?

Sorry if any of these questions have been asked before... ah! and excuse my english
Thanks in advance.
Bursar
15
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Joined: 17th Sep 2008
Location:
Posted: 26th Aug 2011 14:15 Edited at: 26th Aug 2011 15:41
I could do with all of these

What would be nice is the ability to do something like the following:
Paul Johnston
TGC Developer
21
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 26th Aug 2011 15:35
Additive blending will probably make it in at some point, not for the next update though.
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
Location:
Posted: 26th Aug 2011 20:43
for additive blend mode
BraindeaD
16
Years of Service
User Offline
Joined: 30th Mar 2008
Location:
Posted: 27th Aug 2011 09:12
Thanks for the info, Paul

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