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iOS and MacOS / [STICKY] iOS Interpreter with AdMob

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Mike Johnson
TGC Developer
14
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 30th Aug 2011 14:01
A new download is available within your order history named: App Game Kit - iOS Interpreter with AdMob. This project demonstrates the integration of AdMob into the Tier 1 iOS player app.

Some notes:

* The AdMob integration takes place within the ViewController source files.

* Check viewDidLoad for details on advert positioning and requests. Make sure you fill in your adUnitID so that you can receive adverts.

* updateRotation is called when the device's orientation changes. The code within here will rotate, but only deals with landscape positioning.

* drawView is responsible for updating the screen. The visibility of sprite 999 determines whether adverts should be visible or invisible. It's an easy workaround for communicating between the Tier 1 script and this project.
MikeHart
13
Years of Service
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Joined: 9th Jun 2003
Location: Germany
Posted: 30th Aug 2011 14:46
Wow, that was quick. Thank you!
Rich Dersheimer
AGK Developer
7
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 30th Aug 2011 14:46
Outstanding! You guys are going the extra mile to make AppGameKit a money-maker as well as a great kit!

Pringsp
5
Years of Service
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Joined: 31st Aug 2011
Location: China
Posted: 31st Aug 2011 14:45
:-excellent,so quick,much appreciate it!GOOD GUYS![href]null[/href]

Nokiaqd
7
Years of Service
User Offline
Joined: 31st Aug 2009
Location:
Posted: 31st Aug 2011 16:50
Mike Hi, can you do this for ather os, like bada MB.
Mike Johnson
TGC Developer
14
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 31st Aug 2011 17:33
Samsung have set up advert support for Bada so it's something we can look at soon.
The Zoq2
7
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 31st Aug 2011 19:03
Is this used to add adverts to iOS apps like most apps have nowdays? IF so awsome!

Srry about my english im from sweeden
Mike Johnson
TGC Developer
14
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 31st Aug 2011 19:05
Yes that's right.
The Zoq2
7
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 1st Sep 2011 20:02
Awsome! then we just need the AppGameKit player

Srry about my english im from sweeden
Steve O
13
Years of Service
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Joined: 24th Feb 2004
Location: The Netherlands
Posted: 3rd Sep 2011 00:35
This is great for any free games I will publish. Also for when you want to publish 2 versions of the game, a free version with AdMob ads and a paid version without ads and more features.

LeeBamber
TGC Lead Developer
17
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 5th Sep 2011 04:22
We feel advertising in free apps is vital for your monetisation strategy, whether you publish through TGC or not.

I drink tea, and in my spare time I write software.
bjadams
AGK Backer
8
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 5th Sep 2011 09:08
What kind of revenue can one expect from advertising?
Last time I checked, one had to gather 2 million ad views to get $1 compensation
The Zoq2
7
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 5th Sep 2011 19:08
Do you need a mac to use this? and how do I use it

Srry about my english im from sweeden
LeeBamber
TGC Lead Developer
17
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 6th Sep 2011 03:38
You can ad your own ads right now with Tier 2 and a Mac. For T1 users, you'll need to wait until we've finished and tested our ad component which allows you to specify a rectangle and get ads streamed into it. Revenue from adverts entirely depends on user hits, which is mainly based on the popularity of your free app. Even the 'amusing fart' apps can generate substantial revenues if you are in the right place at the right time. If you use TGC to publish, we add all advertising revenue to direct sales revenue and give you 70% of the total.

I drink tea, and in my spare time I write software.
bjadams
AGK Backer
8
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 6th Sep 2011 12:35
How can we easily pass on the image data streamed from admob into a agk image/sprite in tier2?
Mike Johnson
TGC Developer
14
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 7th Sep 2011 11:39
It's not possible to take the image and pass it over to AppGameKit as an image or sprite (at least with the current command set). Not sure it's a good idea anyway, better to let the AdMob SDK handle the drawing.
darzon
6
Years of Service
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Joined: 23rd Oct 2010
Location: Italy
Posted: 7th Sep 2011 21:56
excuse me if this is the wrong post
but I ask news about approvation by Apple for the ios player.
I'm very sorry but is almost a month that we wait fot it.
I hope that player is not rejected from Apple because i don't want
jailbreak my Ipod.
The Zoq2
7
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 8th Sep 2011 08:26
Quote: "excuse me if this is the wrong post"


This is probably the wrong place to post
But anyway, from what I heard the AppGameKit player was rejected but TGC stated that they have a plan B wich will be revealed in a few weeks...

Srry about my english im from sweeden
LeeBamber
TGC Lead Developer
17
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 9th Sep 2011 04:42
We don't recommend you jail break your device. We are still working through the technical hurdles Apple has lovingly placed in front of us, and we should have something nice and approvable soon enough In the meantime, you'll have some time to learn AppGameKit and create some cool test apps. When you get the AppGameKit Player, you'll have something neat to send to your favourite iOS devices

I drink tea, and in my spare time I write software.
BatVink
Moderator
13
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 10th Sep 2011 13:49
As of September 1st, AdMob is now integrated into Google AdSense. I think this is a damn good move, support for AdMob has been horrendous (especially the complete lack of delivery of ads for new accounts, and no explanation from AdMob for over 6 months). AdSense its reliable from the first day you implement it.

The only issue is, this component may need updating to the AdSense version of AdMob by the end of this month.

Red Eye
8
Years of Service
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Joined: 15th Oct 2008
Location:
Posted: 4th Oct 2011 11:39
Thats great thanks!
halley
5
Years of Service
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Joined: 27th Apr 2011
Location: China
Posted: 14th Nov 2011 12:00
May I ask how to check which country the user come from ?

I want to add iAd and AdMob at the same time.

The Miracrea Games

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