Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / [WIP] AGK Particle Sandbox

Author
Message
Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 2nd Sep 2011 09:16 Edited at: 3rd Sep 2011 18:16
Here's a short video of a project I've been working on...

AGK Particle Sandbox!

All the features you know and love from the original Particle Sandbox, plus a whole lot more!

You can swoosh particle emitters around the screen with your mouse!

You can have up to 9 emitters on the screen at the same time!

You can import your own graphics to use as particle images! Up to 100 different particle images!

You can import your own graphics to use as backdrops! Up to 100 different backdrop images!

Randomizing particle properties = endless fun for the whole family!

Save and load particles sets! Trade them with your fellow game designers!

When you've got your particles just the way you want them, export the code you need to add those exact same particles to your AppGameKit game!

COMING SOON TO A COMPUTER NEAR YOU!



bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 2nd Sep 2011 09:21
The is the BEST thing that happened since the release of AppGameKit!

I would suggest, that apart from the code export function, you put in loading/saving of particle settings, so people can swap particle effects, and even build particle libraries!

REALLY LOOKING FORWARD to the release of this GREAT tool!
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 2nd Sep 2011 09:24
And if possible also the option to save code in tier 1 & 2 format!
Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 2nd Sep 2011 09:25 Edited at: 2nd Sep 2011 09:29
Quote: "you put in loading/saving of particle settings, so people can swap particle effects, and even build particle libraries!
"


Yes, that's my plan, I just forgot to list it in the first post.

As far as Tier 2, that may have to wait until I learn it!

Oh, and thanks for the response!

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 2nd Sep 2011 09:31
no need to learn anything... just put agk:: in front of all command keywords!!!
you can check the difference in command syntax from the docs!
Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 2nd Sep 2011 09:33
Great! That wouldn't be too hard at all!

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 2nd Sep 2011 09:39
and most probably you will have to put an f after all float numbers.

So:

CreateParticles(1, 150, 200)

would become:

agk::CreateParticles(1, 150.0f, 200.0f);
The Zoq2
14
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 2nd Sep 2011 09:45
Awsome, I loved the DBP particle creator and this one looks even better!

Srry about my english im from sweeden
Bursar
15
Years of Service
User Offline
Joined: 17th Sep 2008
Location:
Posted: 2nd Sep 2011 10:14
Excellent work! Can't wait to get my mits on it
Nokiaqd
14
Years of Service
User Offline
Joined: 31st Aug 2009
Location:
Posted: 2nd Sep 2011 12:26
This will significantly increase performance and simplify creation of focusing effects for games, even likely better view of games.

I look forward to.
100Megaton
12
Years of Service
User Offline
Joined: 21st Apr 2011
Location:
Posted: 2nd Sep 2011 18:20
Wow Rich, this is really quite cool! I can't wait to play around with it.
Steve O
AGK Bronze Backer
20
Years of Service
User Offline
Joined: 24th Feb 2004
Location: The Netherlands
Posted: 2nd Sep 2011 22:25
Great job, Rich! Looking forward to it!

Any plans on adding Box2D physics to the particles?

Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 2nd Sep 2011 23:54
Hey guys, thanks for all the kind words!

Steve O - Does Box2D have any effect on particles? I thought it was just for sprites, although I haven't looked at it yet, for AGK.

Steve O
AGK Bronze Backer
20
Years of Service
User Offline
Joined: 24th Feb 2004
Location: The Netherlands
Posted: 3rd Sep 2011 00:05
Ah you're right, i don't think they will have any effect on particles. That would mean you would have to code the physics yourself, but i guess there are plenty examples on the net on how to accomplish certain particle physics.

Josk
16
Years of Service
User Offline
Joined: 2nd Apr 2008
Location:
Posted: 3rd Sep 2011 01:35
This looks great, cant wait to get my mits on it.
Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 3rd Sep 2011 18:19
Updated the first post to include particle sets, thank you bjadams for the reminder! Also, another screen shot has been added to the dev blog, just click my sig below!

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 9th Nov 2011 09:16
any news?
Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 9th Nov 2011 17:05
Yes, bjadams, thanks for asking! The program is finished, and should be on sale soon. Look for an announcement tonight or tomorrow.

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 9th Nov 2011 22:47
great
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 10th Nov 2011 19:30
Quote: "Yes, bjadams, thanks for asking! The program is finished, and should be on sale soon. Look for an announcement tonight or tomorrow."

Congratulations

Now count the money

Always good with apps that speed up the game making
XanthorXIII
AGK Gold Backer
12
Years of Service
User Offline
Joined: 13th May 2011
Location:
Posted: 10th Nov 2011 19:53
Nice. I will definitely pick it up. Sounds like a good tool to use.

Login to post a reply

Server time is: 2024-04-20 13:56:58
Your offset time is: 2024-04-20 13:56:58