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FPSC Classic Work In Progress / [X9] Black Project S

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Gamer X
16
Years of Service
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Joined: 1st Feb 2008
Location: Planet X
Posted: 4th Sep 2011 23:05 Edited at: 11th Sep 2011 23:01


Developer: Gamer X

FPSC Version/mod: X9 - Performance Mod by Airslide

Storyline: As a former Black Ops Specialist with the unit Reapers. Jack “Shadows” is sentenced to a high secure prison in an unknown location under treason, intent to use WMDs, and the slaughter of his own unit. In this prison he is treated as a common criminal. After a riot broke out, the guards have placed him in a high lock-down unit away from other prisoners. That is until one night when a strange explosion in the lower levels of the facility triggered an event that could clear his name and answer questions.

Description: This game focuses on the use of stealth and environment as you try to avoid enemies, solve puzzles, and ultimately clear you good name.

Screenshots:






Videos:
none yet

Webpage: http://xfactormedia.webege.com/index.php?p=1_16

NOTES:
Check out the website link for images that I have decided not to showcase here.

I will post updates when they are available.

UPDATES:
9-4-2011: Start of thread
9-11-2011: Added more rooms, adjusted lights, added in a few light directing cones, add more entities here and there

Pbcrazy
15
Years of Service
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Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 5th Sep 2011 03:49
Those rooms look pretty bare, and seem to be missing any good shadows.

Try using more static lights. And either populate you rooms more, or shrink them down.

The voices in my head said I'm normal... o.0
Desecrated Studios
13
Years of Service
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 5th Sep 2011 06:00
Why is it that every game now has almost the same ideas for the storyline?

It looks alright, you need to lower the ambiance or add windows. And as PBcrazy said, your rooms look pretty bare, in which they do.

Other than that it seems fine. Keep up the good work!

Gamer X
16
Years of Service
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Joined: 1st Feb 2008
Location: Planet X
Posted: 5th Sep 2011 23:30 Edited at: 5th Sep 2011 23:32
Quote: "Those rooms... ...seem to be missing any good shadows."

turns out my setup file needed to be altered. I usually keep it in a way to make very good shadows with static objects

Quote: "Try using more static lights."

Because it seems like I have obviously not used enough of them so far .

Quote: "And either populate you rooms more, or shrink them down."

Some of those rooms are suppose to be bare. example the 2nd pic. It is one of the cell blocks for the prison. Plus why would you place objects there that prisoners could use as weapons. especial if they are extremely dangerous psychopaths.

Quote: "Why is it that every game now has almost the same ideas for the storyline?"

No clue what you are talking about .
Besides, I never really said anything about what enemies you are facing or what features are being initialized for this. I can ensure you of 1 thing and that is ZOMBIES WILL NOT BE IN THIS GAME!!!

Quote: "you need to lower the ambiance or add windows."

Don't forget that people use different settings for their monitors. I use 2 different ones myself. 1 for modeling and what ever other work I have going on, and another for gaming which is left on the most. the latter is a lot darker setting then the first.

As for the windows. Not adding them. Prisoners, guards, warden, medical, and scientists in this prison are deprived of sunshine and many other things.

Pbcrazy
15
Years of Service
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Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 6th Sep 2011 02:24
@Gamer X: Sorry mate, I thought the reason you weren't getting good shadows was cause you were using dynamic lights. Otherwise you're fine. Though you have a few lights without sources. And the 2nd pick is fine, I understand a point when there shouldn't be anything. But like the 1st and 4th (and to a slighter extent the 3rd) are either too big for the amount of entities you have in them, or have to few entities for the size of the room. In realistic environments, designers will use up as much space as they can.

A good way I solve this, is by adding structural elements, like beams along the walls or in the center of the room to make it seem smaller, even if it isn't.

You're doing good so far though mate, don't take my criticism as I hate your game, I'm just trying to give you the last few things to make it better.

The voices in my head said I'm normal... o.0
Gamer X
16
Years of Service
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Joined: 1st Feb 2008
Location: Planet X
Posted: 6th Sep 2011 02:52 Edited at: 6th Sep 2011 03:16
Don't worry about it. I read the Crit. and take it into consideration. If I start going into defensive over something it is just who I am. SO don't worry about it.

I will like to mention that the game is composed of 4 levels. Level 1 takes place in a Generic desert compound etc etc. Level 2 (depicted in the pics) is the main level that you get to explore and have most of the boss fights in, As well as run around a lot . Level 3 is hidden experiment labs under the main prison facility (still no zombies). Level 4 being the final boss fight.

Now I am off to make a new sig.

Gamer X
16
Years of Service
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Joined: 1st Feb 2008
Location: Planet X
Posted: 11th Sep 2011 22:58
I have 2 new pics to show off from 1 of the 4 new rooms I added to the map.




Simply put, this is a security surveillance room. It will have a much more useful options within the game. Wait till you meet with the guy who operates it .

Hamburger
14
Years of Service
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 12th Sep 2011 01:55
Are the screens animated with bonds animated texture shader?

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Gamer X
16
Years of Service
User Offline
Joined: 1st Feb 2008
Location: Planet X
Posted: 12th Sep 2011 03:16
I have thought about that, and right now they are not. Later on towards the end of the level build, I might change that.

The Storyteller 01
14
Years of Service
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 12th Sep 2011 11:49
Is that just a coincidence that all the screens are dull grey xcept for a red dot here and there or are you going for a "Sin City" design?

If the later is the case, you need a LOT more contrast

In case you find my grammar and spelling weird ---> native German speaker ^^
Gamer X
16
Years of Service
User Offline
Joined: 1st Feb 2008
Location: Planet X
Posted: 13th Sep 2011 01:51
Quote: "Is that just a coincidence that all the screens are dull grey xcept for a red dot here and there or are you going for a "Sin City" design?"


That is just a coincidence.

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