Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Working with Tier 2 in Mac & Windows

Author
Message
BraindeaD
15
Years of Service
User Offline
Joined: 30th Mar 2008
Location:
Posted: 5th Sep 2011 16:34
Hi all,
I'm interested in using Tier 2 to develop, mainly, for Mac & Win. Since I haven't yet AppGameKit I only have the idea of how the Tier 2 works by the forum posts. Basically all I know/imagine is...

Windows develop: Install AGK
Install visual studio express
Copy, rename and open a Microsoft visual studio template to work with agk:: style funtions
If I compile and the code is OK, I'll get a distributable EXE

Mac develop: Install XCode 3.2.6 or Xcode 4
Copy, rename and open a Xcode template to work with agk:: style funtions
If I compile and the code is OK, I'll get a signable and distributable app

Please, can anybody tell me if I'm wrong or Tier 2 use is so easy?
Sorry if this have been asked and answered before, but I don't find any post explaining it.

Thanks in advance.
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 5th Sep 2011 17:34
You are 100% right.

Plus if you make a game in Xcode or VS, you can just copy the main cpp from one platform to the other, compile and have the new exe!
BraindeaD
15
Years of Service
User Offline
Joined: 30th Mar 2008
Location:
Posted: 5th Sep 2011 18:42
Thank for your answer... it's incredible!

Login to post a reply

Server time is: 2024-03-29 13:06:58
Your offset time is: 2024-03-29 13:06:58