Hi!
Yes! This is another one of these annoying threads where I rant. And it doesn't have any pictures, sorry
We are all independent game designers, professionals or just interested in the material around here. So you don't see the point of me making a list why to do it? Well...in fact, I had the idea while taking a shower (I usually get a new game idea I can't do because I'm stuck with a boring test project...but this time it was this) and I don't have anything better to do at the moment. Well...I do... french paperwork I should have done 3 days ago...but who wants to do that?
So lets get this started
Number 10
It gets yourself stuff to do! Seriously!
I'm doing this since years and its hard to think what I would do if I wouldn't do it. I visit these forums daily when I'm home and I'm working on my game all three days or at least once a week. However, I never have these moments where I don't know what to do with myself. As a hobby game developer, you always have something to do...you are never bored.
No other hobby has so many aspects. Think about a rainy wednesday afternoon. What would I do if I wouldn't have this hobby?
Think about all the stuff you can do...even away from your computer:
Painting/drawing for your project
composing music
reading about the material
driving to a castle/interesting place to get textures ( I have this on my plan for next week, folks

)
recording sounds
Occasional Boredom good bye
Number 9
Its educational. Thats true... I get lost on wikipedia sites from time to time just researching historical facts or the like. Folks! I know more about the southpole than my hown hometown thanks to my hobby. It taught me english aswell

These forums did
Number 8
It teaches you new abilitys. Okay, you can argue now that this would fit in the "number 9" section. But I have to come up with 10 points and its my list, so cheese it!
You can start with basic knowledge you overheard somewhere and end up being a master-coder/artist/writer/musician. There is a lot of space to improve and you really learn how to use complex software such as 3D modeling tools simply by following the many tutorials and with the community support. Some of this knowledge about software might even help you at your job. For example: If you can use a 3D modeling software, you know the basics of CAD software, and if you are suddenly in need to learn this for your job, you already master the basics.
Number 7
You can impress your friends. Isn't that always a great feeling?
I really (and this is no joke) didn't tell anyone about my hobby. They all knew that I paint and do some drawing, but none of them knew that I make videogames. Well...I recently told them and, to my surprise, everyone concidered it to be awesome and they where suggesting me a lot of ideas. One of them tried it for himself, but he started with blender...not a very good program for a first start

Just don't tell your first date in how many languages you can code. I'm just kidding, all I can code is hello world in C++ and a floating cube in Dark Basic Pro.
Number 6
Make Money. If you have a great idea that can be sold and realised. Do it! Minecraft comes to mind. Man! That fella certainly earned his money on those bricks, eh? Too bad YOU didn't come up with that idea, didn't you?
Number 5
Meet interesting people. One of the benefits of the hobby is that you get involved with a lot of interesting people all over the world. In what other hobby can you meet arabs, australians, asians, africans, southamericans, north europeans, russians, aliens etc. and have a chat with them?
Its really nice and you can learn a lot about foreign cultures.
And don't we all just love to chat about our little projects?
Number 4
Tell a story. Videogame is a powerful medium to tell a dynamic and interactive story visually. I for one always told horror storys. Don't get me wrong, I'm a really positive guy, but I have a thing for that. As a kid, I was able to scare all the other kids out of their minds at night on school trips
But I also write...and I KNOW that a lot of fellas out there just love to tell storys. Here is your best way to do it right after writing.
Number 3
Become a professional. This is a steb I don't want to take, but for a lot of artists and coders in the industry, the first step was a simple 2d game or a mod. Entire studios started as indies...such as frictional games. And we all know that small studios brought us great games. Lets look at some:
Outcast
The chronicles of riddick, the escape from butcher bay
Amnesia
If you want to get into the videogame industry: messing around with indie tools and getting used to it might be your best start
Number 2
Have fun. I often have a great time messing around with my stuff... be it retexturing some box or making a large level in UDK with a lot of water flowing everywhere (I really like water in UDK...its great).
Thats the main reason for me to do it...its fun! You should try it.
Number 1
Be creative. There is nothing where you can combine so much creativity in one medium. Nothing! Amateur movie making comes to mind, but come on...its hard to compare both mediums. I think both is great! However... as I mentioned above: for a gameproject, you can paint, print, draw, compose and write a lot...and the ensemble makes an awesome project. You don't even need to be great at it.
To be recognised as a hobby musician or artist...well, tough call. But if you forge it all together to a game... the final product will have a lot of soul and might just connect with people.
Think about Final Fantasy 7. Love it or hate it, but the game connected with people because gameplay, story, characters, soundtrack and art combined made a unique and remarkable gaming experience that is still concidered to be great. Even though that thing is from 1997.
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So that was a bunch of text. Feel free to collect the typos and make a lovely necklace of them. I'm sure it would look great on you
So, any toughts about this?
-Wolf