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Atbidal
7
Years of Service
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Joined: 6th Sep 2011
Location: France
Posted: 6th Sep 2011 17:03
Hi,

I use DarkPhysics with DarkGDK and i want know the state of joint.
Break ? always attach with object ?
It's possible ?

Thanks
HowDo
16
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 6th Sep 2011 18:22
dbPhyGetJointExist
dbPhyGetJointState
dbPhyGetJointType

these should get you going, I think type is broken in basic but might be ok in DGK.

Dark Physics makes any hot drink go cold.
Atbidal
7
Years of Service
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Joined: 6th Sep 2011
Location: France
Posted: 6th Sep 2011 18:39
Ho thanks...
It's strange, in my DarkPhysics Reference, this command missing !
HowDo
16
Years of Service
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 6th Sep 2011 19:29 Edited at: 6th Sep 2011 19:31
so are few others, if you got darkbasic you may want download the help files that it has, may be a bit more helpfull.

or use this its a list that basic uses.



Dark Physics makes any hot drink go cold.
Atbidal
7
Years of Service
User Offline
Joined: 6th Sep 2011
Location: France
Posted: 7th Sep 2011 10:36
Thanks a lot...
But some commands don't works like PHY SET FLUID RADIUS and other.
HowDo
16
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 7th Sep 2011 17:46
that one got removed in update 1.05, plus if you are thinking of using the pulley command the all in one command does not do it right, so you have to do it the long way.

give shout here or start a new thread with gdk in it and some of us will have a look to see if we can say if it works or you need to do this or that to get it going.

Dark Physics makes any hot drink go cold.

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