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FPSC Classic Showcase / (x9) Gun Person Arcade

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Message
Levi barros
13
Years of Service
User Offline
Joined: 4th May 2010
Location: The Grid
Posted: 9th Sep 2011 01:02 Edited at: 9th Sep 2011 01:31
Olá meus amigos, it's time for some random fun with this cool game I made

Developer's name : Levi Barros

Description : A simple but FUN arcade-ish style game that takes place in a wooden building full of cool lightmapping and lots of bad guys to PWN. Have fun.

Download Link :
http://www.4shared.com/file/1WLHc3fL/Gun_Person_Arcade.html?

Please be polite with your comments, I don't have time to argue about this games value. Thanks for your time

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Desecrated Studios
13
Years of Service
User Offline
Joined: 16th Jan 2011
Location: Kirtona
Posted: 9th Sep 2011 07:06
So, it's a building with gun's and NPC's? Sounds pointless for single player, maybe turn it into a multiplayer map? Other than that the screens look nice! Love the crosshair!

Levi barros
13
Years of Service
User Offline
Joined: 4th May 2010
Location: The Grid
Posted: 9th Sep 2011 07:36
Why thank you I am permanently inspired by games like Black & Counter Strike, so basically most of games will be pretty basic and old school I guess.

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maho76
12
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 9th Sep 2011 11:09
nothing wrong with simple setting and arcade action when it brings fun and is declared as such.

reminds me of my last paintball session.^^
Levi barros
13
Years of Service
User Offline
Joined: 4th May 2010
Location: The Grid
Posted: 10th Sep 2011 02:57
Thanks man, I appreciate it

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born for game
16
Years of Service
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Joined: 24th Mar 2008
Location:
Posted: 17th Oct 2011 11:42
The scene is a little simple.It should be better to put more entities.


The Storyteller 01
14
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 18th Oct 2011 17:04
@Levi Barros: Not talking about the quality of the game, I acknowledge your honesty. A lot of FPSC games around feature half a page of story and still start, look and play exactly like this one.

In addition, I think its a clever approach to build a game. Checking first in a plain level, if action and framerate works allows you to add a more complex level design afterwards. In any case it's better than to work a month on an elaborate map just to realize that the fps drops below 10 after adding the first enemy

In case you find my grammar and spelling weird ---> native German speaker ^^
Levi barros
13
Years of Service
User Offline
Joined: 4th May 2010
Location: The Grid
Posted: 8th Nov 2011 02:13
@The Storyteller 01 : I couldn't agree more

@born for game : Too late

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