The file attached is a sample of the weight mapping from Aiko character as reference for other imported characters to use animations. The usage of this information is as follows.
1) Use the tutorial down below (chaosbros) to swap out an existing FPSC compatible animated character with your own.
2) Know where to distribute the bone weights roughly on your new character.
The reason I created this document is because I ran this tutorial found on the chaosbros website and once I’d replaced the Aiko model I had no idea where to put the weights on the new model without trial and error.
The original tutorial thread.
http://forum.thegamecreators.com/?m=forum_view&t=184381&b=24
Just giving back to the community y’know

Andy H.