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FPSC Classic Models and Media / Change BLOB shadow in entity FPE?

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007
13
Years of Service
User Offline
Joined: 22nd Aug 2011
Location:
Posted: 12th Sep 2011 23:30
Hello Friends,

Just a doubt,

I am making some vehicles as characters, however i don`t want blob appear to them.

I know blob is located in the decals folder, however i don`t want to delete it, just i want to it don`t to appear to an specific character.

I mean, like writing this line in the entity`s fpe:

noblobdecal=1

Can someone help me?

Cheers.

Goldenye 007 N64
anayar
15
Years of Service
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 13th Sep 2011 00:23 Edited at: 13th Sep 2011 00:24
Just turn castshadow=1 to castshadow=0... that should do it
Or it may be the other way around... cant test it ATM but let me know.

Cheers,
Anayar


For KeithC
007
13
Years of Service
User Offline
Joined: 22nd Aug 2011
Location:
Posted: 13th Sep 2011 01:53
Dear anayar,

Thanks for trying to help me, however, nope, it didn`t work.

Anyway, i will wait, maybe we can find a solution,

Cheers,

007

Goldenye 007 N64
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 14th Sep 2011 00:26
put HIDESHADOW=1 in the appear script

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spudnick
14
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 14th Sep 2011 00:48
Hi Bond1, is ther also a way that a full screen shader can be turn't of by a trigger,

Thanks for any advance help,

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again

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