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FPSC Classic Models and Media / claymore? can u make them damage the enemy

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sic1ne
14
Years of Service
User Offline
Joined: 23rd Sep 2010
Location:
Posted: 13th Sep 2011 03:47
hello i downloaded the claymore from northernfoxmedia website and it works fine but when i place the claymores and get close they only damage me but not an enemy an enemy can walk right overtop of the claymore and nothing happens do i need a custom script to make it damgae enemys?

raymondlee306
15
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 16th Sep 2011 05:10
I think you might be able to "trick" this into happening. Place a trigger zone that will spawn a very small object next to the claymore (a coffee mug, etc). Set the spawn life to a very small number and make sure flammable is the destroy script. Have the claymore able to be destroyed next to it. This should explode like the exploding barrel and damage anything near it (controlled with the parameters in the right click menu). The tricky part is having enemies also work in the trigger zone but someone here can probably figure that out. I would try it but I organized my entitybank folders so I could spend more time making and less time searching and you would not be able to open any maps I make.
The Storyteller 01
16
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 16th Sep 2011 07:59
The ANYWITHINZONE condition should react to NPCs too.

In case you find my grammar and spelling weird ---> native German speaker ^^

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