Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPS Creator X10 / Fps V9 to Fpx X10

Author
Message
Worf
12
Years of Service
User Offline
Joined: 30th May 2011
Location: Telford
Posted: 14th Sep 2011 16:45 Edited at: 14th Sep 2011 23:11
Hi.

Is it possible to convert entities, segments from FPS V9 to FPS X10 as some that i want to use are for V9 and are not showing up on my map when testing?

****EDIT**** Found a program the does it
Segment-Texture-Converter.

Many Thanks

Worf
The Next
Web Engineer
16
Years of Service
User Offline
Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 14th Sep 2011 16:59
This is totally possible. Not my area of expertise but it can be done for most if not all media.

Some work simply by copying the file across.

Mystic Mod - Putting the fear back into sliced bread since 4th May 2010
Windows 7 Pro, AMD Phenom II X4 3.4Ghz, 8GB DDR3, ATI Radeon HD 4770 1GB, 2TB RAID-0 Hard disk
X Games
16
Years of Service
User Offline
Joined: 8th May 2007
Location: World Wide Web
Posted: 17th Sep 2011 00:19
Absolutely, just need to get your head around the directory's of both
I did a youtube video back in 2007 on the FPSC X10 Chugshot gun in FPSC X9

http://www.youtube.com/watch?v=R115jxf04zo&feature=channel_video_title

FPSX Gameshttp://www.fps-x-games.com
FPSCREATOR INFOhttp://fpscreator.info
Win7 Ultimate 64Bit, AMD PhenomII X4 965 3.4GHz, GeForce GTX 280 1GB, 8GB DDR2 RAM
Captain Coder
FPSC Reloaded TGC Backer
12
Years of Service
User Offline
Joined: 6th Jul 2011
Playing: Elite: Dangerous
Posted: 18th Oct 2011 03:56
So, does this mean that I can take MP 53 and manually make it X10 ready?

I am not an X10 owner, but am toying with the idea of buying it, as the great graphics (as opposed to X9) are enticing. Whether or not TGC model packs can manually be made X10 compatible will help determine whether or not I purchase it.

Thank you,
Captain Coder

One of the most humbling days in your life will be the day you discover you AREN'T the best at what you love to do.
- Me
srealist
13
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 18th Oct 2011 16:31
MP 53 has a unique set of challenges for x10 in that it utilizes PS3 shaders (which will not work in x10 as x10 uses a form of PS4 shaders) and AI syntax that differs from x10.

However, at the end of the day, they're meshes and textures which can absolutely be used in x10. The AI scripts would need to be rewritten using mystic mod syntax and the FPE files would need to reference x10 shaders.

So yes, it can be compatible for x10.

Login to post a reply

Server time is: 2024-04-19 00:01:37
Your offset time is: 2024-04-19 00:01:37