Quote: "Do you mean the segment and the lights model?"
I mean that you have textures for "floor" as well as "floorplate". With two sets of textures like that, the shaders won't work. Textures should be in the texturebank or most shaders to work and the FPE file for the entity should point there. You can't tell the FPE file to use multiple textures like that (to my knowledge).
Quote: " Also, do you want me to just remake the plate thing so its one single entity? "
Is it not? If the mesh is somehow in parts that may be why it has two sets of textures Is so I think that if you re-made it as one single entity with only one set of textures (allocated to the texturebank instead of the entitybank) then shaders should work just fine.
Though if you mean the fact that you have both a wall unit AND a floor unit, no keep them separate... there both awesome!
Also, is the entity hollow? That may be part of the collision issue ... maybe (I'm not much of a modeler

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