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DLL Talk / Resources in a DLL

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Gallanteer
8
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Joined: 26th Sep 2011
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Posted: 27th Sep 2011 00:16
Is there a way to store (for example) a complicated multi-mesh .x file and its texture images in a DLL?

And if so, how would you extract them for use in DarkBasic GDK for C++?

And the Geek shall inherit the earth
Chris Tate
DBPro Master
11
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Joined: 29th Aug 2008
Location: London, England
Posted: 17th Oct 2011 23:53
Yes it is possible; but how you go about depends on what you are using to develop your software.

There are easier means of packing files into files; File Blocks ( in the Files help documentation), Memblocks, Compressed Archives, the Packed Media Files EXE option, etc.

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