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DLL Talk / Perlin Noise DLL - Create Terrain, Clouds and Textures (also seamlessly tiled)

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Duffer
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Posted: 26th Oct 2011 09:47
@ WLGfx,

... and looking forward to the speed enhanced 'quick' version of perlin noise, if poss....

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
WLGfx
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Posted: 26th Oct 2011 15:25
@Alaror & Duffer - I've just finished another plugin (for a fileslector, colorselector and fontselector) so I'll start adding the rest to the Perlin noise between today and tomorrow.

The interpolation method currently being used if the Cosine version as I can use that in the inline assembler and it gives a slight speed increase. I will add linear and cubic interpolation back into it. At the time between the 3 choices I chose cosine for it's smoothness and speed over cubic, whereas linear was the fastest, it didn't give the best results.

This is the converted version of the interpolate using inline assembler and the FPU:

This does increase the maths speed a tad over the C version.

Plus, Duffer had asked for a speedier version of it. So I will also add that, it won't be as tweakable but there will be ways of getting round that problem. It will be similar to the original perlin noise algorithm before any additions were made but probably the fastest still out there. And I've been asked to look into maybe adding a diamond-square algorithm.

I'll update the perlin noise first, then look into some more algorithms.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
WLGfx
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Posted: 26th Oct 2011 18:54
Updated in the first post with table based perlin noise generator...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Duffer
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Posted: 26th Oct 2011 20:10
@WLGfx - brilliant - many thanks for this - cant wait to see what you do next!

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WLGfx
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Posted: 26th Oct 2011 20:49
I might have to change the precision on the fast perlin noise part to doubles by default (still miles faster though). It's giving me unexpected results in the return values, ie 0 and -0... Just running some more test code...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
WLGfx
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Posted: 27th Oct 2011 01:24 Edited at: 27th Oct 2011 20:34
Removed the 1D and 3D functions from the NOISE FAST... Had a few glitches I need to iron out... There's some example code for the NOISE FAST version in the first post now showing it working... (Still only 2D but working on the 1D and 3D versions next)

Attached image is shown in first post with code...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!

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gwheycs62egydws
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Posted: 18th Nov 2011 03:24 Edited at: 18th Nov 2011 03:35
I just found this post

I've run all the examples and I am impressed with the results

I added anther layer to the 3d planet example

it took me a bit to get it going but it works ;O)

I can see using this plugin for my projects

I've got a few thoughts of ware I can use this

to move side ways - is to move forward
Since a Strait line gets thin fast

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Duffer
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Posted: 17th Jan 2012 20:28 Edited at: 17th Jan 2012 20:28
@ WLGfx,

Any more fun / developments with this plugin?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
WLGfx
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Posted: 17th Jan 2012 23:43
@Resourceful - I'm made up that there's people finding it useful.

@Duffer - After I've finished my current NaGaCreMo project (which I'm using the perlin noise in) I will be looking at expanding on this plugin a lot more as I've figured out a lot more math algorithms.

What actually gave me the kick was another post in the WIP for a procedural texture generation. And I'm also looking to create a LOD planet generator eventually with this code.

I'll be back with more to add to this plugin soon...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Duffer
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Posted: 19th Jan 2012 08:26
@ WLGfx,

Good stuff. Look forward to that.

p.s. like the ElmoDance gif!

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Duffer
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Posted: 26th Feb 2012 17:25
@ WLGfx,

Howz it going?

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WLGfx
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Posted: 27th Feb 2012 02:42
There's a few I've been looking into to speed up what I'm currently working on, such as simplex noise. When I add them to my current project (which will be very soon) I'll update this plugin. This plugin will also need 1D, 2D and 3D noise values too adding.

The current perlin noise is being used in this project - BLOG

I've definitely not given up with DBP or GDK, I'm just dabbling to get more experience.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Duffer
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Posted: 7th Mar 2012 18:08
@ WLGfx,

Good stuff - will be v useful for all sorts of things.

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WLGfx
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Posted: 29th Mar 2012 01:15
Just testing some DBP to plugin bugs and the simplex noise will be working...

I'll announce hopefully in the morning the release...

I'm planning on releasing a plugin that I'm currently using, (and building as time goes by) that is for my main game. It is for me building the gap between DBP and C++ for speed.

(So why not write half my game in a plugin?)

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Duffer
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Posted: 30th Mar 2012 21:51 Edited at: 30th Mar 2012 21:55
@ WLGfx,

Excellent news. Will all the fractal thingies be in the one dll? Will it incorporate your to-do list at top of this thread?

Also vv interested in your 'game' dll and what it can do...?

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WLGfx
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Posted: 31st Mar 2012 01:45
The original source code to the perlin noise plugin with the last update is somewhere on a hard drive in another PC which I'll be setting up tomorrow. But, I was thinking today about separating the noise groups just in for the case that someone might just want to use one group and not the others so DBP won't add un-necessary dll to the final exe...

As for the game plugin, I'll probably separate big chunks of it that would be useful to others. I'm planning on adding planet generation, LOD terrain, real-time texture updating and other stuff. Over the past few months I've been playing around with openGL and building up a few more ideas. So shortly I'll start a quick game and build some dll stuff into it.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
gwheycs62egydws
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Posted: 31st Mar 2012 02:45
@WLGfx

glad to know the work continues

I just moved up to a maxed out laptop with windows 7 home

so there nothing I can't do

now all I need is to put in the time and go from there

to move side ways - is to move forward
Since a Strait line gets thin fast
Duffer
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Posted: 31st Mar 2012 11:49
@ WLGfx,

Actually, that sounds better really. A series of DLLs.

It would be good if you could do some demos,screenies,speed tests for each so we can get a feel for the sort of output from each?

Thanks again for contributing this to the community - v v helpful.

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WLGfx
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Posted: 2nd Apr 2012 02:50 Edited at: 2nd Apr 2012 02:51
Simplex Noise has now been added to the first post. Very fast too. Surprised me that.

Just like the PNoise plugin, just copy the SNoise.dll and the SNoise.ini to the same dirs.

It took a long time coming but I eventually got there. Although I lost my original code after having a boiler breakdown and losing computers and experimenting with other API's and such.

Time to work on some more plugins and such which the new stuff I've been playing with.

@Duffer - Cheers man for your support. (I'll work on some examples to download and test although there are some in the first post)

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
gwheycs62egydws
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Posted: 2nd Apr 2012 04:08
@WLGfx

glad to know the work continues ;o)

with my latest perchance
[href=http://www.cbithardwaredeals.com/Asus-G74SX-1ATY-Intel-i7-2630M-22GHz-173_p_25241.html]
http://www.cbithardwaredeals.com/Asus-G74SX-1ATY-Intel-i7-2630M-22GHz-173_p_25241.html[/href]

and tweaking the windows so it's closer how I navigated around windows 98 se

there is not limit to what I can do

just understanding is ware I have to try and understand

to move side ways - is to move forward
Since a Strait line gets thin fast
WLGfx
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Posted: 2nd Apr 2012 04:25
@Resourceful - Wow, I can only dream at the moment on a laptop like that. 2Gb nVidia graphics, the works... (Dreaming)

Yeah, I've just setup a new plugin project so that I can start work on multiple procedural stuff for both 2D and 3D.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
gwheycs62egydws
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Posted: 2nd Apr 2012 05:21
@WLGfx

for the stuff I want to do and the fact I do not ever want to
deal with console unit even though they have come a long way
even the phones now can do a lot

I know one day I will have to learn c++ or some thing like
but for now windows 7 after some gui hits my mark

big question when will we hit the limit of how much cpu's and
video ram / computer memory

ever year it go's up and up

I know some time back I sent a E-mail Nvida
making a usb gpu add on but never hear any thing back

the computers a lot of options the others do not have
the only problem we know is that pc's of any type
including what I have is the price

this thing must be about 8-10 pounds but well worth the extra weight
and boy can it pump out the heat when it rile pushed
good thing it has a built in fan and not some simple tubing

now if i could figure out a way to control which cpu
dose what task then a could get a lot more affects happening

thanks to "Dark Occlusion" I can build a area with just under 50,000 objects , the one thing I noticed the number as objects being created
moved slower as the items were being put in place

I know people have built some incredible games on far less a computer

I've got directx 9,10,11 drivers installed

my software collection has also grown
so I can do what I need in less time

now if I can get stop yacking lol
and just create ;o)

to move side ways - is to move forward
Since a Strait line gets thin fast
gwheycs62egydws
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Posted: 2nd Apr 2012 05:30
@WLGfx
umm one tiny request since I am still new at this examples is what I need

it seams that's the only way I get a full understanding

to move side ways - is to move forward
Since a Strait line gets thin fast
WLGfx
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Posted: 2nd Apr 2012 05:34
@Resourceful - I'll make a quick collection of samples and add them to the download in the first post. I'll add a post here when they're all done. I'll do a comparison in speeds too on various things. The new Simplex Noise plugin has got a very simple code snippet at the bottom of the first post.

At the moment I'm just working with some image manipulation stuff for my next plugin but that's not exactly what I'm aiming at with it. I want to be able to use any DBPro image and use all the standard commands on them such as lines, circles, text, etc.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
gwheycs62egydws
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Posted: 2nd Apr 2012 05:58
@WLGfx

thanks sill me I forgot about the one's posted and the one I tweaked

with your image manipulation
please keep me updated on that

to move side ways - is to move forward
Since a Strait line gets thin fast
gwheycs62egydws
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Posted: 2nd Apr 2012 06:28
@WLGfx

this surprises me
I ran all the example posted so far and the one I added to
it took seconds to built and run them

I did notice the sound of fan speed up

now I know why supper computers are so interesting

there as a one adition some one made the permited up to 3,500 user connection well they said it could be maxed out to 7,000
with the old computers I got I think I can rile put some
thoughts into practice

graphics slow computers down but math just about any computer
even the older one's can hit some good speed

please keep up the good work ;o)

to move side ways - is to move forward
Since a Strait line gets thin fast
Duffer
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Posted: 2nd Apr 2012 23:32
Using the link at the top I can download and extract the Perlin Noise one but the Simplex one wont come out of the the archive,,,?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
WLGfx
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Posted: 2nd Apr 2012 23:56 Edited at: 2nd Apr 2012 23:57
Hi duffer, I've removed the plugin from the first post and not saved it on my hard drive. I've not even got it on my DBP installation. (Gawd I hate disasters at times). Can you email me the archive that you have and I'll sort the simplex noise plugin in the first post? wlgfx@hotmail.com

Thanks. This is sooo, I dunno what the words are. And I don't want to re-write it from scratch because everything has already been published here too.

Doh!!!

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
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gwheycs62egydws
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Posted: 2nd Apr 2012 23:59
unpacking the new dll was bit of pain
I've had like 2 others that were buggy that way
but I got the new out after a bit of kicking the file


I just need examples to understand how to use it ;o)

to move side ways - is to move forward
Since a Strait line gets thin fast
WLGfx
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Posted: 3rd Apr 2012 00:12
I removed it from the original first post and now I've lost it (even clicking BACK it had gone). I really should've copied the download to my dropbox account. I've got a very old copy of the source code without the fast perlin noise addition. Having a good browse around my files but very unlikely.

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Warning! May contain Nuts!
Duffer
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Posted: 3rd Apr 2012 00:21
@ WLGfx,

You're not going to like me - I didn't download the zip but rather opened it from download and extracted what I could to desktop - so I DO have the perlin noise stuff but NOT the simplex noise stuff because it didn't extract it..... v v sorry. Maybe someone else on teh forums downloaded the intact zip file...? I've scoured all my temporary files with no joy.... Sorry....

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WLGfx
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Posted: 3rd Apr 2012 00:25 Edited at: 3rd Apr 2012 00:28
I did find it... (In 'an about to be deleted folder' on my HD)...

EDIT: First post updated with a .7z file so should work better now...

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Warning! May contain Nuts!
Duffer
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Posted: 3rd Apr 2012 00:56
Close call. Thanks. Will download again (and retain download!)

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
gwheycs62egydws
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Posted: 3rd Apr 2012 01:10
here it be
both dll and the rtf that came with it

to move side ways - is to move forward
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Duffer
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Posted: 3rd Apr 2012 01:44
@ WLGfx,

I've attached to this post a zip file of both the plugins and all the code snippets to date in a form that can easily be extracted directed in to the DBPro runtime folder.... just in case...

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...

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WLGfx
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Posted: 3rd Apr 2012 01:57
The original source code might turn up on day, either that or it's gone to file heaven. But hopefully these files that have been saved live on. Simplex noise is all safe now. I can fix the perlin plugin but in its state, I don't think there's any need at all.

If I receive an email from both of you 'Duffer' and 'Resourceful' then you will receive my full gratitude. (And the code to my latest project/s I've been working on. I mean it...) I can't thank you enough. I shall '7z' them all up now for you and probably email them back to you tomorrow sometime. It's always helpful that someone else has a copy somewhere.

When I wake tomorrow then I'll sort out some examples for the PNoise and SNoise plugins.

@ Duffer & Resourceful - Soooooooo many thanks again......

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gwheycs62egydws
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Posted: 3rd Apr 2012 07:49
I help ware I can

that's my ma-tow

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Duffer
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Posted: 3rd Apr 2012 18:14 Edited at: 3rd Apr 2012 18:22
@ WLGfx,

No probs, if you could lend a little more information on seeds and other fields and how you can 'zoom in' and 'zoom out' on textures generated? Also, how you might go about creating either heightmaps or cloud textures with this new simplex noise plugin (which is ruddy fast btw!),...

Could you look at creating some help files for commands?

[edit] also showing the differences between the fast and normal perlin noise commands - what range does the fast perlin get height produce etc?

[edit] also are any of these commands fast enough, in effect, to create a scrolling changing cloud texture?

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WLGfx
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Posted: 4th Apr 2012 03:00 Edited at: 4th Apr 2012 05:50
Cheers guys for the help when I lost stuff...

Been busy today back and forth hospitals but I've got some work ahead of me with a batch of examples to work on. I wanna work on showing the speed differences between all three, and creating height-maps (just using the basic MATRIX commands in DBP for now), textures and clouds. I'm made up with the speed difference for the simplex noise.

I'm also going to rip some chunks of the simplex noise plugin apart and replacing it with assembler code to improve the speed even more.

For scrolling clouds, simplex noise would be better and also done by updating smaller sections at a time.

I'm also going to add a couple of functions that will create a height-map/texture direct with just one call and return to you the image ID. Basically what it will do is setup and image (or re-use an old one) and draw all the pixels direct in one function call... Hope this will help out.

EDIT: Just optimised the simplex noise. (a test program was counting 3060 ticks un-optimised, now counts just 2000 ticks) This optimisation is using a fast square root algorithm with a single babylonian step. Massive speed up. So it's getting better and looks promising for real-time usage.

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Warning! May contain Nuts!
Duffer
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Posted: 4th Apr 2012 12:07
@WLGfx,

Sounds superb. A scrolling and slowly changing cloud fractal image wuthin reach...

The speed trials and examples will be be v useful too.

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WLGfx
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Posted: 4th Apr 2012 17:39 Edited at: 4th Apr 2012 18:03
Here's a quick sample to try out with the simplex noise plugin.



I'm going to work on the creating the simplex noise texture without having to write the DBP code which will speed things up immensely again.

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Warning! May contain Nuts!
Duffer
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Posted: 4th Apr 2012 17:57
@ WLGfx,

Ruddy hell - actually too quick (!). Keep the demos coming.

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WLGfx
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Posted: 4th Apr 2012 18:01
@Duffer - It still needs speeding up too!!! Not fast enough!!!

I'm going to incorporate some of the code from my other plugin directly into the simplex noise one.

ie. SIMPLEX SCALED 2D IMAGE Octaves, Persistence, Scale, LoBound, HiBound, ImageID, Xoffset, YOffset, Width, Height

It should then run at least 1/10th of the speed of the above demo written in DBP...

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Warning! May contain Nuts!
gwheycs62egydws
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Posted: 5th Apr 2012 03:12
@WLGfx

I agree with Duffer

on my system it seams it needs to be slowed down by half
unless the idea is to show a storm that is doing major damage

to move side ways - is to move forward
Since a Strait line gets thin fast
WLGfx
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Posted: 5th Apr 2012 05:29 Edited at: 5th Apr 2012 05:33
Here's another demo using DBPro's standard MATRIX commands mixed with the super fast SIMPLEX NOISE.

Now this should give you a better idea of how fast this is.



Screenshot of a fully real time animated terrain using the above code snippet...


Enjoy...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!

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gwheycs62egydws
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Posted: 5th Apr 2012 12:46
@WLGfx

I would call that fast

I set the sync rate to 0 and got 142 to 145 fps
and the speed was at nauseating level

so adding in other thing to this example
very little speed would be lost as long
as it created efficiently

to move side ways - is to move forward
Since a Strait line gets thin fast
WLGfx
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Posted: 7th Apr 2012 17:55
I've just added a video to the first post showing the simplex noise in action on a matrix terrain...

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Warning! May contain Nuts!
gwheycs62egydws
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Posted: 7th Apr 2012 20:18
@WLGfx

the video dose not do it Justis

on my system and even my much older home model
it ran as smooth as waves on lake on a windy day

as far as I can see this was built at the binary mode
....rile fast

to move side ways - is to move forward
Since a Strait line gets thin fast
WLGfx
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Posted: 7th Apr 2012 21:11
I was using the Windows Media Encoder to grab the video and it really is bad on this laptop. :-(

Hopefully very soon I should have some almost real-time clouds coded so that code will be available shortly too.

Maybe one day I'll have a brand new top of the range computer to do my stuff on so such things as those videos won't look so dodgy and put it down. Thanks Resourceful...

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Warning! May contain Nuts!
gwheycs62egydws
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Posted: 7th Apr 2012 22:06
@WLGfx

some ware in the forum there is a add on that lets you record video
not so much using the major codex but it dose work

doing a lot of stuff on any computer can slow things down

my home pc unit was
duel core 2.8 gh,2 gb ram, 1 gb nvida video card

1/4 the computer the i an using now

it took just over a year for me to burn most of the life out it
well make that 5 months

to move side ways - is to move forward
Since a Strait line gets thin fast

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