Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Bond1 shader help

Author
Message
TheVoxyn
13
Years of Service
User Offline
Joined: 13th Sep 2011
Location:
Posted: 30th Sep 2011 20:41
Okay, not sure if this is the right place to put this. Buuut anyways, I tried applying Bond1's shader to the cliff segments from model pack 1, and it didn't really work. All that happened was FPSC overlayed the Containment Room textures on the cliff segments. I reverted the cliff segment's FPS files back to normal, but the problem is still there. I even re-installed model pack 1 and that didn't do anything. The problem is still there! Any help? Anyone?

Who's a noob to FPSC? Thissss guyyyy
Pirate Myke
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 1st Oct 2011 03:34 Edited at: 1st Oct 2011 05:55
You need to have four textures for that shader.
_d2, _d
_N
_I

Need to add the path to the shader in each effect spot in the fpe files that you use.

Move a light and try again.

I made up the full cliff seg as an example of what you need to do for the others.

Files In download button.

Place this file in your files directory and extract to here. Should put the files where you need.


Attachments

Login to view attachments
TheVoxyn
13
Years of Service
User Offline
Joined: 13th Sep 2011
Location:
Posted: 1st Oct 2011 06:42
Wow, you're awesome Myke! Thanks! And yeah I kind of figured the older model packs would probably not be ready right out of the gate for the bond1 shader. I suppose I'll go figure out how to get everything in order, then. Thanks for the help!

Who's a noob to FPSC? Thissss guyyyy
Pirate Myke
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 1st Oct 2011 12:32
Your welcome.


Bootlicker
16
Years of Service
User Offline
Joined: 29th Mar 2009
Location: Germany
Posted: 1st Oct 2011 12:54
TheVoxyn
13
Years of Service
User Offline
Joined: 13th Sep 2011
Location:
Posted: 1st Oct 2011 21:28
Okay Bootlicker, I followed your guide using the example (which is for Bond1's shader ) but for some reason the cliff segments are REALLY dark, even when there's a light directly on it. What did I do wrong?

THIS IS A SIGNATURE. I swear.

Login to post a reply

Server time is: 2025-05-17 06:18:22
Your offset time is: 2025-05-17 06:18:22