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AppGameKit Classic Chat / Is the agk slower with the new update?

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Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 4th Oct 2011 20:38 Edited at: 4th Oct 2011 21:16
I noticed a very large difference when i compile,run and broadcast my project now?

Anyone else noticed this?

Edited.......
Seams to be the compiling part that is extremely slow now?

Edited.........

After some more tests so does it seam that there is an bugg ?
If you load you project with the help of an saved workspace so does it compile very slowly, until you make any changes to any other files then the one that is opened with the workspace?

Extremely weird.

An issue for the bugg board......................
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
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Joined: 26th Dec 2006
Location: Duffield
Posted: 5th Oct 2011 00:00
Doesn't seem any different to me...

Quel
15
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Joined: 13th Mar 2009
Location:
Posted: 5th Oct 2011 00:28
Do you work on the 3d engine with AppGameKit now?

-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 5th Oct 2011 00:37 Edited at: 5th Oct 2011 00:40
Quote: "Doesn't seem any different to me..."

It only happens if i do it like this!

Start up agk.

It boots up with my last saved workspace.

And if i only make changes to the file that agk opens up in front and compile and run it.

Takes ages for it to compile and run.

But if i click on any of the other files and also change some lines on it.

takes seconds to run and compile.

Iam confused!
I noticed this by mistake as i didt have so much time today to code, and only made some small changes on the file that whas opened up in front.

But now when i know so is it not that big problem.


But the weird thing is that i know tryed to recreate the problem and it always runs in seconds ?

Must have bin some kind of conflict somewhere?

Quote: "Do you work on the 3d engine with AppGameKit now?"

No! iam still learning the basics with agk and it still have some flaws and buggs.
The first attempts make it seam like alot more complicated in the agk?
But at the same time so is the agk alot faster.
Hopefully sometime in the future?
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
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Joined: 26th Dec 2006
Location: Duffield
Posted: 5th Oct 2011 10:52
I'll try following those steps when I get the chance but I would log it anyway if it's reproducible.

Bored of the Rings
User Banned
Posted: 8th Oct 2011 10:40
I am also finding AppGameKit slow, especially when running the examples, the games are sluggish and thats after doing a fresh PC install. I have a Packard Bell pentium 4 with ATI RADDEON 9550 graphics card and running XP and W7 and it seems example games run slow on both.

Maybe I need a new faster PC.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 8th Oct 2011 10:57
Quote: "I am also finding AppGameKit slow, especially when running the examples, the games are sluggish and thats after doing a fresh PC install. I have a Packard Bell pentium 4 with ATI RADDEON 9550 graphics card and running XP and W7 and it seems example games run slow on both.

Maybe I need a new faster PC. "

I only had the problem for a short while when compiling the code.
It works fine again.

Have you checked how much internal memory your computer uses for task in the background?

Or have very little free space on your harddrive?

Could be some parts of the problem?
Bored of the Rings
User Banned
Posted: 8th Oct 2011 11:40
Quote: "Have you checked how much internal memory your computer uses for task in the background?"


I need to look into this, this could be the problem. I have 2GB installed memory, but it could be the services or processes slowing things down.

Quote: "Or have very little free space on your harddrive?"


I definitely don't think it's disk space I have 215GB free.

Thanks for your help
Cliff Mellangard 3DEGS
Developer
18
Years of Service
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Joined: 20th Feb 2006
Location: Sweden
Posted: 8th Oct 2011 12:05
Quote: "I definitely don't think it's disk space I have 215GB free.

Thanks for your help "

I have noticed that if you have an 500 gb hd and use 250 gb so will windows slow things up alot.

Its not the free space but how much data you have on your hard drive.

just some thoughts
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 9th Oct 2011 05:49
The primary reason you would get sub-60fps sluggish performance is your graphics system (card or driver). AppGameKit uses OpenGL and it requires a decent hardware accelerated card to get the best results. I have seen AppGameKit on older systems which use AGP and shared video memory, and on these systems you do get a slowdown from the lack of decent hardware acceleration. What kind of 3D games have you run at 30fps on your system, as this is usually a good indicator of general graphics performance?

I drink tea, and in my spare time I write software.
Bored of the Rings
User Banned
Posted: 9th Oct 2011 11:11 Edited at: 15th Oct 2011 09:39
Quote: "What kind of 3D games have you run at 30fps on your system, as this is usually a good indicator of general graphics performance?"


Generally, although I'm not sure of the FPS rate, I have played games such as Halo2, Far Cry at a fairly decent speed. However, newer games I am unable to play because of my graphucs card (I don't have a hardware accelerated card).

So, as you say, it must be that I need an up-to-date graphics card.

On the up side, I can still develop and deploy my apps/games to whatever device where the speed will be dramatically noticeable.

Thanks Lee and Cliff Mellangard 3DEGS for your help.

[Update: 15thOct2011] :

Ok, it now runs extremely fast as I found out the underlying problem. I stopped the Media Center services etc within msconfig which was hogging a lot of process time.
I have now been working some ideas within AppGameKit and they work well.
This is a top product. I hope there will be Blackberry support some time in the future.

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