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FPSC Classic Models and Media / Need help modifying bond1's shaders

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Wraith Staff
18
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 6th Oct 2011 12:35
I've been meaning to ask this for a while and am finally finding time to write this post as it may be a lengthy one. I'm trying to edit a few of bond1's shaders to do more things than they were initially designed to do and I just don't know how.

Firstly, he was kind enough to post how to add illuminant map support to his normal/spec map shader for segments. Unfortunately this method doesn't work on his static entity shader as well. On top of that he recently updated said shaders to use dynamic light as well, and the above edit unfortunately doesn't seem to work with the new update, though I could be doing something wrong as I'm quite awful at editing shaders.

Also, I was wondering if there was a normal/spec/illuminant map shader for dynamic entities that worked in both lighting types and if not, how would I go about making that happen.

On top of that, two more questions have arisen: Does the animated texture shader allow for transparencies? I tried to make a hologram-thing that was part translucent and part transparent, but the transparent bits were blue and the translucent bits were opaque. Also, is there a way to have part of an entity (like a TV) have normal/spec mapping and another part (like the screen) have an animated texture effect? I know it would mean heavily editing and merging two or more shaders, but can it be done?

I just don't know I'm going for a very crisp feel for my current project and the inconsistencies in the effects are driving me batty! I really hope that someone can give me indepth info on how to get this done, or better, offer to do them for me (for a fee I presume) or even better if bond1 (or Dark Goblin) decides that these are must haves, whips them up and distributes them to the masses for free What! A guy can dream can't he!?

Thanks for the help!

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Wraith Staff
18
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 13th Oct 2011 11:07
Anyone?

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Wraith Staff
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Location: Hamilton, OH
Posted: 25th Oct 2011 22:23
I was really hoping that SOMEONE would respond

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Shakleford
FPSC Reloaded TGC Backer
14
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Joined: 15th Jun 2010
Location: on the flip side
Posted: 28th Oct 2011 14:10
I know nothing about shaders...but for the T.V. thing....you could always edit the model itself and have two models...one of the screen....one of the main part. This is what i do with models ive purchased elsewhere that had multiple textures.

I recently learned to sleep with my eyes open. ..... God am I tired
Wraith Staff
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 31st Oct 2011 01:45
I thought about that, but that doesn't serve ALL my needs and if there was some sort of all around remedy for all these scenarios, it could be really helpful to the community as a whole.

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Wraith Staff
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Location: Hamilton, OH
Posted: 15th Nov 2011 04:27
The lack of input in general is saddening

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Code Lyoko
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Posted: 21st Nov 2011 16:11
I am talking out of my ass here but you could download DarkShader and edit it at your will.. :/
Wraith Staff
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 22nd Nov 2011 01:16
Quote: "I really hope that someone can give me indepth info on how to get this done"


I was hoping for a tutorial on how to get this done (with the use of DarkShader) as I'm rather bad at the process without guidance when it comes to things like these.

Quote: "offer to do them for me (for a fee I presume) or even better if bond1 (or Dark Goblin) decides that these are must haves, whips them up and distributes them to the masses for free What! A guy can dream can't he!?"


Or if someone was so kind as to actually make them (for a fee or otherwise), I wouldn't protest

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