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FPSC Classic Models and Media / Making Weapons In Milkshape?

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Wheatleyy
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Joined: 1st Jan 2011
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Posted: 6th Oct 2011 23:29
Hey, I am looking to make a weapon in milkshape, I do not have a clue how. I have modeled and textured the weapon, but dont know what to do from here. I have also heard a lot about EAI hands which I could rig to my model? Im not 100% sure.

So I would like to know the process after this, from modeling to getting FPSC ready. Anybody have a tutorial or know how?

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Bootlicker
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Joined: 29th Mar 2009
Location: Germany
Wheatleyy
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Posted: 7th Oct 2011 16:43
I watched the tutorial on the bottom of the page, does the weapon that you want to replace with the standard one have to be animaed?

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anayar
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Location: Minneapolis, MN
Posted: 7th Oct 2011 23:44 Edited at: 7th Oct 2011 23:45
No it doesnt... by rigging you are adding animation to the model

Cheers,
Anayar


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Wheatleyy
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Posted: 10th Nov 2011 23:10
Come across another problem now! Once I have made/ textured the weapon, I have two textures. One is the hands, the other is the weapon. But how do I apply both of these to the same model?

Zwarte Piet
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Posted: 10th Nov 2011 23:21
I think it depends on the weapon, Some might need reanimated, on some things, for example. Say you try to put a shotgun animation on a muzzle loader. Then you have to decide between no reload, or a custom animation. Or a non realistic model.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
Wheatleyy
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Posted: 11th Nov 2011 00:07
no, what I mean is how do I apply the hand texture and the weapon texture to the same model?

Zwarte Piet
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Posted: 11th Nov 2011 00:22 Edited at: 11th Nov 2011 00:24
oh you save the model to X format with both textures assigned the model,Then leave where it says texture blank, in the FPE. I think. It's been awhile since I did multiple textures.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"

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