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FPSC Classic Work In Progress / [X9] When Worlds Collide (Complete Overhaul)

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Bugsy
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Posted: 7th Oct 2011 04:29 Edited at: 8th Oct 2011 03:36


It wasn't long after the world ran dry of all of it's resources in 2020 that wars broke out. Who's keeping what from whom? countries can't know. the remaining bits of budget and fuel are devoted to the space program, and with luck from up above it found an inhabitable planet... we hope.

They say that in the event of a truly global disaster, only the rich and powerful will survive. I think that the calm, confident, charismatic, and collected should have a chance too. It's time we took a stand, and got out of this mess of a world.

About 4 hours ago, nuclear threats from Russia surfaced. in 1 hour, the last shuttle to the only other human-inhabitable planet in the universe leaves. We're going to be on that shuttle.

==========
In When Worlds Collide's overhaul, you can expect more exciting firefights, more challenging puzzles, more over-the-top platforming, and more gameplay length! The game is still free, and I'm hopeful will have about 45 minutes of gameplay!
==========

Screenshots:

Level 1:



==========
Contact:
wray2u@gmail.com
isaacpreston (skype)
wray2u@hotmail.com (msn)

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Le Shorte
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Posted: 7th Oct 2011 06:29
Well this is a shocker

Looks great as always. Except the one thing I found really, really, really awesome was how the wire wraps around the grates on the ceiling in the first screen. Little details like that can really make a game.

Cheesehead for life.
The Storyteller 01
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Posted: 7th Oct 2011 11:42 Edited at: 7th Oct 2011 11:42
Quote: "Complete Overhaul"


Instead of filling a 19 page WIP thread with 70+ screenshots and 7 trailers (like you did the last time), you could provide something playable on the first page of this thread.

That would be an overhaul

In case you find my grammar and spelling weird ---> native German speaker ^^
Bugsy
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Posted: 7th Oct 2011 13:02
could've swore there was more actually!

but since I'm starting from scratch I don't think having worked for 2 days is enough time to really create something playable. I will, however, release a demo of 1 level pre release. which ever level (except the 1, 8, or 9) that you guys would like.

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3Bit
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Posted: 7th Oct 2011 18:02
interesting.

3Bit
The Storyteller 01
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Posted: 7th Oct 2011 20:23 Edited at: 7th Oct 2011 20:27
Quote: "starting from scratch "

what happened to the "old game" from that gigantic WIP thread????

Quote: "In When Worlds Collide's overhaul, you can expect more exciting firefights, more challenging puzzles, more over-the-top platforming, and more gameplay length"

I can't remember actually enjoying "exciting firefights", "challenging puzzles" or "over the top platforming" in a game called "When Worlds Collide"

Or did I just misunderstand you (native German speaker ) and you meant even more promises of all the above compared to the last WIP thread's promises?

In case you find my grammar and spelling weird ---> native German speaker ^^
Bugsy
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Posted: 7th Oct 2011 21:29
well, I just mean I've improved upon the gameplay of the last games. the graphics will be a little nicer too as the poly count limits of the old game have been increased a bit.

Quote: "what happened to the "old game" from that gigantic WIP thread????"


it's the same game, but I'd like to start fresh, everything is the same, the gameplay style and whatnot, I'm just making it... bigger.

if you'd like to add me on skype or msn, I'd be glad to give you a build right now today if it makes you happy

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Dark Frager
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Posted: 7th Oct 2011 22:48
Quote: "if you'd like to add me on skype or msn, I'd be glad to give you a build right now today if it makes you happy
"


ME!

[CENTER][/CENTER]

Bugsy
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Posted: 7th Oct 2011 22:51
see the contact info!

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Dark Frager
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Posted: 7th Oct 2011 23:07
Sorry, not today. My internet has been VERY!!!!!!!!!!! slow recently and everything is taking hours to load up, maybe tomorrow.

[CENTER][/CENTER]

Bugsy
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Posted: 7th Oct 2011 23:19
okay, maybe I'll have the first level almost done by tomorrow!

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uzi idiot
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Posted: 8th Oct 2011 00:40 Edited at: 8th Oct 2011 14:24
O_O You started again. Wow. Just... wow.
Best of luck anyway, I can't wait to see and hear more.


Mental Stability is over-rated!
Bugsy
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Posted: 8th Oct 2011 03:32 Edited at: 8th Oct 2011 03:38
I told you it'd never die

edit- updated first post with higher quality images and this image of the last bit of level 1.

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Leongamerz
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Posted: 8th Oct 2011 04:55
Wow your design is really the best of the best man.The light colour in that picture giving more atmosphere.Well done for continue working this game.

Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,Rolfy,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

Dark Frager
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Posted: 8th Oct 2011 12:18
Sent you an email, bugsy.

[CENTER][/CENTER]

Bejasc3D
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Posted: 8th Oct 2011 16:02
Looking Great, man
Can't wait to see how its going to turn out. Another suggestion is maybe that you could have an 'update' section in your first post, so that all your screens and major news could be shown? Or do some kind of thing like how wolf does, with a post every week or so dedicated to it, with plain and easy to see header images saying 'news' or something

I hope this goes really well, and that your motherboard is now something a little better than being taped together (true story)

If you require me at any stage, More than happy to help, be it texturing or voice acting, etc. How cool would this be with a good 'ol aussie protagonist

BOTB in the making. Hope all goes well!

The Storyteller 01
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Posted: 8th Oct 2011 21:47 Edited at: 8th Oct 2011 21:57
Quote: "BOTB in the making"

I didn't know there is a BotB for screenshots?

Promise: If eventually a playable level with a framerate above 30 that still resembles the screenshots and includes the announced
Quote: "...exciting firefights, ...challenging puzzles,.. over-the-top platforming..."
will come out of this , I'll abstain from commenting WIP threads that have NO demo for a FULL YEAR.

@bugsy: If you need anything for your project - this is your chance to get full support from a big part of the community

In case you find my grammar and spelling weird ---> native German speaker ^^
Bejasc3D
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Posted: 9th Oct 2011 03:59
Quote: "I didn't know there is a BotB for screenshots?"


Nothing at all to do with his dedication and persistence for this game 2 and a half - 3 years in the making

Bugsy
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Posted: 9th Oct 2011 09:54
thanks ben!

@ storyteller- I can totally understand your need for a demo. most games here don't get released, and several of my threads have even gotten buried with no demo, but this game is different, it's my main project, and whether you end up seeing a demo today, next week, or in 10 years, it will get finished, and that's what counts.

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skeeter
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Posted: 9th Oct 2011 12:17
looks great! sent you an add for msn

window 7 ultimate, AMD Phenom II X6 1055T 3.3 ghz, XFX Radeon HD6790 1GB, 16gb ram

Bugsy
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Posted: 10th Oct 2011 03:09
got your add!
also sent the build to darkfrager.

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Bugsy
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Posted: 20th Oct 2011 04:16
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4 screenshots of level 2
level 2 is mostly done and I'm working on level 3.

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Desecrated Studios
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Posted: 20th Oct 2011 05:20
This isn't fair Bugsy, why do you have to be so good at this? XD

Great job so far, i really wish i knew what the code/number was for those lights ;D

And all i can say really is keep up the good work, the lighting is excellent, atmosphere is fantastic! Just, everything flows together really nicely.

- Josh

Bugsy
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Posted: 21st Oct 2011 02:47
thanks exu! if you guys really want I'll tell you.

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Desecrated Studios
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Posted: 21st Oct 2011 06:06
Well count me in, i usually just use white for most games. But the medieval one im making right now is using a redish/orange color for the torches..

Bugsy
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Posted: 21st Oct 2011 21:35
please do us all a favour and never ever ever again use white.
in real life, there is no such thing as a white light.

Perfect lighting colours for 0 ambience- unless otherwise specified, use something around 500 as the range.

353226 range 500. makes an excellent large empty room lighting. especially coupled with warmer highlights

283526 range 500. makes an excellent greenish glow

262b35 a dark reddish highlight

263435 a good drab yellow. good for rural outdoors and hallways

222222 a good white for moody hallways. 300 range

405e48 a good green colour

62633a Incredible blue in 0 ambience

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Desecrated Studios
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Posted: 22nd Oct 2011 06:54
Thank you so much Bugsy! Im loving the colors! And isn't the sun categorized as white light? Like it's not exactly white light, but i guess the light coming from it is? I don't know, never mind

Thanks again!

Bugsy
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Posted: 22nd Oct 2011 08:41
sun should be a middle-range yellowish or bluish with a range of about 2000. use multiple if necessary.

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kulet
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Posted: 27th Oct 2011 05:51
The level design and the lighting are very good. Anyway, what to expect from a good developer like you. I can't comment any negative feedback since I can't see any. Keep up being a great developer.

-kulet


click the banner! =)
Bugsy
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Posted: 27th Oct 2011 22:19
thanks kulet

Here are some screens from level 3, everyone. I could use some scripting help in level 2 if anyone can offer it.

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Dark Frager
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Posted: 27th Oct 2011 22:20
Quote: " I could use some scripting help in level 2 if anyone can offer it."


What do you need? I'm not the best but I could try.

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Bugsy
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Posted: 27th Oct 2011 22:21
when the player walks up to a switch and uses it, the water level rises from X to X.

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Dark Frager
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Posted: 27th Oct 2011 22:55
Gonna give it a go, and see if I can come up with anything.

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Le Shorte
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Posted: 27th Oct 2011 23:59
I'm also still available for scripting, if you need any.

Cheesehead for life.
Bugsy
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Posted: 28th Oct 2011 00:21
sweet. this is excellent! thanks guys.

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Le Shorte
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Posted: 28th Oct 2011 02:27
Quote: "sweet. this is excellent! thanks guys."

I'll try to be on Skype more often; I know I haven't been on for awhile.

Cheesehead for life.
Bugsy
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Posted: 28th Oct 2011 02:38
that helps too, I do like it when I can pester you about these scripting issues.

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kulet
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Posted: 28th Oct 2011 13:23
I love the new screenshot specially the first one, that is very outstanding!


work in progress
Metal Devil123
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Posted: 29th Oct 2011 00:36
Looks very nice! I love the lighting, very masterful, and the screens have a certain cool feel to them, like all you screens/games do Keep it up, loving the work here! Also, good job on getting rid of the boxyness.

Dark Frager
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Posted: 30th Oct 2011 19:04
Sorry Bugsy, but I couldn't get the script to work, I tried most things, but this is beyond my capabilities. Sorry I couldn't be of much help.

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Bugsy
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Posted: 31st Oct 2011 12:20
it's alright
i got a working one.

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Bugsy
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Posted: 2nd Nov 2011 03:58
imageflock.com/img/1320198999.png[/img]
imageflock.com/img/1320199025.png[/img]
imageflock.com/img/1320199045.png[/img]

new screens, thanks to TheK for new lights.

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3Bit
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Posted: 2nd Nov 2011 06:52
Sent yah youtube msg

3Bit
Bugsy
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Posted: 3rd Nov 2011 12:00
replied
anyone even notice the NEW SCREENSHOTS?

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TheK
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Posted: 3rd Nov 2011 12:15
I did, but I didn't write anything.

The screenshots look amazing. Nice atmosphere you got there.
But in the first screenshot the wall the corkboard is hanging on is transparent a little bit.
Second screenshot looks a little boring, I don't know... Maybe put some little things on the table and the two shelves?
I love the third screenshot! But I'm not sure, if it's supposed to be like that, or not. For me there is a bit too much contrast between the light-color at the top of the room and that at the bottom.

Greetings,
Jan


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maxiqueen123
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Posted: 3rd Nov 2011 12:20
in the Last Screen i would like to have this light colours Pls

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Bugsy
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Posted: 3rd Nov 2011 12:22
@theK

thanks

as for the first, I'm 99% sure that the corkboard isnt transparent, but I'll check anyways

and the second, I'll try to add some stuff, but I'm having a massive optimization problem with that map, so I'll want to make fpsc start culling, and quick, before I start adding any real tiny details.

about the third, I thought I'd explain that. I lit it that way because heat rises, and that's a water treatment plant near a sewer system, and the water tanks need to be cooled at the bottom, but then, themselves, give off a lot of heat into the room. It must not have come out the way I had wanted it to but that's why I added that contrast.

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TheK
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Posted: 3rd Nov 2011 12:34 Edited at: 3rd Nov 2011 12:34
Ah, alright.

By the way, not the corkboard is transparent, but the wall it is hanging on. Look above the corkboard, near to the ceiling.

Greetings,
Jan


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Bugsy
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Posted: 3rd Nov 2011 20:28
ah, okay I will fix that

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Soviet176
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Posted: 3rd Nov 2011 20:30
Water treatment plant looks nice. But man it looks like an AI disaster. I don't think they would have a clue whats going on.


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