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Geek Culture / Java Project - Into the Depths

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White Fang 12
16
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Joined: 28th Aug 2007
Location: In my office coding
Posted: 11th Oct 2011 00:18 Edited at: 11th Oct 2011 00:21
Into the depths


After taking a break from my previous project (external link) called Cavern.
I came back to the project to take it from a tech demo state to a full fledged game.
Its basically become a real time action-rpgish game as opposed to a rogue like most features remain intact minus
some of the map features which i could easily add back in.

Video of Current Version(as of this post)This one is a bit Rambly

-current Features

-Real Time
-Random Maps
-Enemies
-Weapons
-Inventory

Help Needed

Im not much of an artist, in fact im a horrible one, So if anyone is interested tell me because i need all the help i can get in that department.



Link for ImagesThe Floor tiles are now 64x64!!!
Newest Version of the game in Applet form!!!

Screens






Edit: removed code block images dont work in them

I eat people...
Fuzz
17
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 11th Oct 2011 00:57 Edited at: 11th Oct 2011 01:04
Hey, White Fang 12. I may be able to help you with some graphics. I made these earlier in the year but haven't used them yet.

[href][/href]


Neuro Fuzzy
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Posted: 11th Oct 2011 00:58
It looks awesome!

...shouldn't you have movement at non-45 degree increments though? Especially if it's going to stay like a shooter.

White Fang 12
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Joined: 28th Aug 2007
Location: In my office coding
Posted: 11th Oct 2011 01:44
Fuzz they look great ill be using those for a while it even covers thing i plan to add such as armor and alchemy and what not.

Neuro Fuzzy im planning it to be more of a zelda style game so i will be keeping the way you move the same I just prefer it that way, the focus will be less on the bows once i get melee working basically i intend bows to be a supplementary weapon, and also i intend on ranged enemies stopping when in range (and line of sight of course) to fire instead of running and firing.

I eat people...
Fuzz
17
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 11th Oct 2011 02:01
Quote: "Fuzz they look great"


Thanks! If you need something else just let me know and I'll see what I can do.


White Fang 12
16
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Joined: 28th Aug 2007
Location: In my office coding
Posted: 11th Oct 2011 02:27 Edited at: 11th Oct 2011 02:28
Well when expanded they were very pixelated but i did a quick recolor and clean up i think it came out pretty well i think i have a bit more of a thing for coloring then drawing

Edit well i cleaned up one of the bows that is

I eat people...

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Fuzz
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Location: Tasmania, Australia
Posted: 11th Oct 2011 02:41
Sorry about that! Try this, should be better quality.


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White Fang 12
16
Years of Service
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Joined: 28th Aug 2007
Location: In my office coding
Posted: 11th Oct 2011 02:47
it has nothing to do with the quality of the image your icons are 30x30 mine are 80x80 almost triple the size, ill still use your sheet for sure though even having a rough shape of a bow and a palette to work off of helps me

I eat people...
Fuzz
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 11th Oct 2011 02:52
Ah okay, I get you now. Can't wait to see some more screenshots!


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