Quote: "
Quote: " I had to place it at -4 pixels Y coordinate, to get it to blank the upper parts of the screen."
I've not seen this before, can you send me the project that demonstrates the problem?
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I removed the problem by making sure the sprite image were the same size as the virtual resolution, to get it to cover the whole screen. I reduced it to a 2 bit image, to save space, since it's all black anyway.
Seems like scaling is not pixel-perfect.
If I have a virtual resolution of 1280x800 on a galacy tab 10.1, and I scale a black sprite from a 640x400 pixel image, up to 1280*800 and place it at 0,0, you'll see a 1 pixel wide gap at the top and at the left.
It might be because the tab has an annoying home bar, that forces the native resolution down abit...
I don't see this effect at lower res devices, so I guess the extra high res of the tab 10.1 makes the scale error go over 1 pixel in with on that device, and therefor it gets noticable.
The 4 pixel error somehow got fixed in your last release, or atleast reduced to 1 pixel line.
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AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.