Quote: "TheComet"
Miko=1 : LOAD OBJECT "ROOMDEMO.X",Miko
ROTATE OBJECT Miko,270,0,0
POSITION OBJECT Miko,-140,-95,0
FIX OBJECT PIVOT Miko
make object collision box Miko,-45,0,-45,45,155,45,1
scale object Miko,50,50,50
LOOP OBJECT Miko,0,7000
SET OBJECT SPEED Miko,10000
make object cube 2,100
position object 2,0,-40,80
make object sphere 3,80
position object 3,100,-50,1000
color object 3,rgb(0,255,0)
SC_setupobject miko,2,2
SC_setupobject 2,miko,2
rem enemigo--------------------------------------------------------------------------------------
load object "1.dbo",100
`ROTATE OBJECT 100,270,0,0
POSITION OBJECT 100,300,-95,-100
FIX OBJECT PIVOT 100
scale object 100,50,50,50
SET OBJECT SPEED 100,10000
LOOP OBJECT 100,0,7000
FotogramaHeroe#=total object frames(1)/200.0
rem una habitacion le falta la colision y ponerla a la altura correcta
load bsp "hab1.pk3","hab1.bsp"
set bsp object collision 10,Miko,20,0
set bsp object collision 20,2,20,1
make object cone 4,25
position object 4,86,-60,500
make object cube 5,200
position object 5,700,10,180
color object 5,rgb(255,0,0)
SC_setupobject 3,miko,2
SC_setupobject 4,miko,2
SC_setupobject 5,miko,2
Thanx for the answer!
PAIV IS COMIN'