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Dark GDK .NET / internal and external resources

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RancidRat
16
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Joined: 19th Feb 2008
Location:
Posted: 17th Oct 2011 15:17
Hi
I saw that you can import resources into visual studio and access them directly from within the game's own resource file and in that way limit people from accessing your files.

If I am making a game with about 500mb worth of media files, is it ok to store these internally, what are the draw backs? Or is it better to just have an external media folder?

thanks
jojoofu
15
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Joined: 23rd Feb 2009
Location: Where ever Carmen Sandiego is
Posted: 17th Oct 2011 16:37
Your resource files along with every part of your program can easily be reverse compiled. The only real way to protect your files is to obfuscate them.

However if you plan on doing updates and long term maintenance to your program. External files are easier to replace without causing too many changes in your code.

" The best slaves are the ones who think they are free. "
RancidRat
16
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Joined: 19th Feb 2008
Location:
Posted: 19th Oct 2011 10:08
Ok... thank you very much

Do you think that using the compiled/internal resources will have an effect on game performance?

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