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Geek Culture / ADG Coding Competition! (Prizes)

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baxslash
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Posted: 21st Oct 2011 18:22 Edited at: 2nd Nov 2011 18:46
ADG has been running for one year and as part of our celebrations we are opening a coding competition to developers to test their skills in raw coding. Up for grabs are hundreds of dollars worth of prizes, the main prizes provided by The Game Creators. Here are a list of the rules for our first competition!

TASK
Epic Destruction - Create a scene of destruction on an epic scale. I.E. A world destroyed by a huge meteor or a city levelled by a huge explosion.

RULES
1-Submissions will be accepted in App Game Kit (AGK) Basic and Dark Basic Professional (DBP) Basic only.
2-All content must be made using native commands!
3-Submissions must be the author's own work. Any code borrowed (even if modified) from elsewhere MUST be marked as such.

DEADLINE
Submissions must be posted on the coding competition thread HERE by 00:00HRS 1st January 2012 (BEFORE new year)

JUDGING
Will be carried out by ADG admin and their judgement is final. Winners announced by 1st February 2012.

PRIZES
1st
-$100 TGC Voucher
-ADG Codemaster Badge (Gold) - For the best code to be used by the winner on the forums or in their game art for perpetuity
-5 Hours recording studio time provided by JRNTexas
-Animated sprite pack from TheSlayer
-Bespoke music track from TheSlayer

2nd
-$50 TGC Voucher
-ADG Codemaster Badge (Silver) - For the best code to be used by the winner on the forums or in their game art for perpetuity
-500 Lines of bespoke code from baxslash
-Animated sprite pack from TheSlayer

Runners up (x3)
-$20 TGC Voucher
-ADG Codemaster Badge (Bronze) - For the best code to be used by the winner on the forums or in their game art for perpetuity
-Full Catalogue of apps from baxslash (including as yet unreleased software)
-Animated sprite pack from TheSlayer

Updates will be added to the ADG Site: http://adg.devink.co.uk/

You must have an ADG site account which is free: Get an account!

Just send me an email if you'd like further information and Good Luck!

bitJericho
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Posted: 21st Oct 2011 19:16
Quote: "All content must be made using native commands!"


Are dbp plugins allowed?


baxslash
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Posted: 21st Oct 2011 19:57
Quote: "Are dbp plugins allowed?"

No. Only native DBPro commands. IE. The commands that anyone who has DBPro installed can use.

Blobby 101
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Posted: 21st Oct 2011 20:30
Does that mean no external media as well? Just to check

baxslash
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Posted: 21st Oct 2011 23:53
Quote: "Does that mean no external media as well? Just to check"

Yes. No external media is to be used.

The idea is that you have to make something that can be compiled and run from the code only. So someone with DBP or AppGameKit could copy and paste the code, compile it and have the full version of what your code does without downloading anything.

The Slayer
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Posted: 25th Oct 2011 01:30
Keeping this thread alive and kicking. Heheheh.
Also a big thanks to TGC for the vouchers, and of course to all the AppGameKit administrators who made this possible. Those prizes are well worth the trouble, guys!

Good luck to all!

Indicium
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Posted: 25th Oct 2011 01:36
So this doesn't have to be a game as such, just a scene of destruction? xD Sounds like something that could be fun.

Hodgey
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Posted: 25th Oct 2011 01:46 Edited at: 25th Oct 2011 01:59
Quote: "So this doesn't have to be a game as such, just a scene of destruction?"

Nope. You can make a game if you like but you don't have to, a scene of destruction will do nicely. You can let your imagination run wild on this one. The real challenge is that all media must be created within your code but AppGameKit and DBP are well equipped for such a task. Good luck to everyone. This comp is going to be a blast!

Indicium
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Posted: 25th Oct 2011 02:22
Sweet, I'll definitely have a little go with this, but I'm not great with any form of media, never mind media created with code. xD

Is DarkGDK excluded from this one? That's what I primarily use, but I can crack dbpro out if necessary.

Hodgey
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Posted: 25th Oct 2011 03:13
Quote: "but I'm not great with any form of media, never mind media created with code."

My perspective is that it would give those who can't draw too well (like myself) a better chance.

Here's a little something I whipped up in AppGameKit and I don't think it looks too bad considering it's medialess.


Quote: "Is DarkGDK excluded from this one? That's what I primarily use, but I can crack dbpro out if necessary. "

I haven't received confirmation on this one so it's probably best to start off in DBP and then if it is allowed you can translate it into DGDK.

Indicium
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Posted: 25th Oct 2011 03:25
Sorry mate, I can't check out your code as I don't have AGK. But yeah, I didn't really think of it like that, I guess you're right.

Quote: "start off in DBP and then if it is allowed you can translate it into DGDK. "


Thanks, that's a good idea, I'm going to get started now whilst I have a little inspiration. xD

Hodgey
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Posted: 25th Oct 2011 03:33 Edited at: 25th Oct 2011 03:34
Quote: "Sorry mate, I can't check out your code as I don't have AGK. "

*cough* Trial *cough* Just clearing my throat. Here's a screeny.


Quote: " I'm going to get started now whilst I have a little inspiration. xD"

Good to hear and good luck!

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Indicium
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Posted: 25th Oct 2011 03:46
Quote: "*cough* Trial *cough*"


Oooh, I wasn't aware there was a trial, I'll check it out. Screenshot looks pretty nice.

Thanks, good luck to you also, if you're entering.

Hodgey
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Posted: 25th Oct 2011 05:42
Thanks Indicium!

@ All contestants: Remember to post your entries on the ADG forum. Follow baxslash's link and if you haven't already got an account, click the "Dev Login" at the bottom of the page and you should be able to work your way from there. To post code you can use the same code tags used on this forum.

baxslash
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Posted: 25th Oct 2011 10:26
There has been a question regarding whether DarkGDK submissions will be allowed. As much as we would like to allow DarkGDK submissions I don't think we (ADG Admin) have the collective knowledge of C++ to judge it well against the platforms we are all familiar with.

This is a failing on our part but not one we are in a position to change for this competition.

Sorry!

Indicium
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Posted: 25th Oct 2011 12:47
Quote: "As much as we would like to allow DarkGDK submissions I don't think we (ADG Admin) have the collective knowledge of C++ to judge it well "


That's a shame, but I can cope with it anyway. From this, I'm assuming that you're judging the quality of our code, rather than the quality of the actual result? If so, I'll have to stop being sloppy. xD

baxslash
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Posted: 25th Oct 2011 13:09
We'll be judging the quality of the code to some extent but among other things the following will be taken into account (I'm writing our judgement criteria at the moment so the wording may change):

Code
-Inventiveness - (Clever code)
-Consistency - (Neat code)
-Remarks - (Maintainable code)

Result
-Imagination - (Unique result)
-Style - (Artistic result)
-Impact - (Wow factor)

Hodgey
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Posted: 26th Oct 2011 05:58
Everyone, remember you can use the free versions of AppGameKit and DBP to compose your scene of destruction etc.

baxslash
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Posted: 26th Oct 2011 10:29
Yes, it's a good opportunity to win the money to buy the full software too!

Clarification
Rule number 2 need clarifying. Media must be made using native commands IE:
-You cannot save an image to a memblock and save the memblock then encode the contents as data in your code (or by any similar means)
-You cannot download media from an external source

In this competition you will be marked down for using media that was not "made" using DBPro or AppGameKit native commands. A deconstructed / reconstructed or downloaded image is not "made" using native commands.

I hope that's clear enough

baxslash
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Posted: 26th Oct 2011 12:08
Clarification
No plugins! Only commands that are part of the DarkBasic Professional installation will be allowed!

nonZero
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Posted: 27th Oct 2011 11:16
Perhaps this is the stupidest question of all time and I appologise beforehand, but I'd rather ask a stupid question and make a small fool of myself than risk doing something that would make a BIG fool of myself or get disqualified.

Question:
Are there hardware/resource limitations? (Like, for argument's sake, "only 800x600 resolution" or "No more than x number of entities").

baxslash
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Posted: 27th Oct 2011 11:23
Quote: "Are there hardware/resource limitations? (Like, for argument's sake, "only 800x600 resolution" or "No more than x number of entities")."

This did come up actually in discussion with the other admin. I will say this;

Try to keep it flexible enough to run on anyone's machine IE. Start at a low resolution and check what resolutions are available before setting the display mode, or just use a standard resolution.

I will not mark anyone down for starting at 1024x768 or smaller, windowed or otherwise but that smarter your code is the better they will be marked. Larger starting resolutions than 1024x768 might be considered presumptuous and be marked down.

Quote: "Perhaps this is the stupidest question of all time and I appologise beforehand, but I'd rather ask a stupid question and make a small fool of myself than risk doing something that would make a BIG fool of myself or get disqualified."

It is always better to ask a stupid question than to provide a stupid answer, this was neither

nonZero
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Posted: 27th Oct 2011 11:32
Tks. Time to see how flexible I can be... without snapping XD

Fallout
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Posted: 27th Oct 2011 13:57
Really tempted to have a go, but I know my idea would be mega grand and would take me AGES! Need to decide soon though. 3 months ....

baxslash
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Posted: 27th Oct 2011 14:25
...2 months...

Nearly November already

Fallout
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Posted: 27th Oct 2011 14:31
Ugghhh! I read the judging date instead. Even less time! Must invent time machine first.

Indicium
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Posted: 27th Oct 2011 15:48 Edited at: 27th Oct 2011 15:50
I don't suppose there's any way we can beg to get sparky's allowed? xD Built in collision is almost useless.

Edit: nevermind, I never actually noticed the GET OBJECT COLLISION X/Y/Z commands.

baxslash
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Posted: 27th Oct 2011 16:12
Quote: "I don't suppose there's any way we can beg to get sparky's allowed? xD Built in collision is almost useless."

I can hardly live without sparky's these days but sorry, no

Quote: "Edit: nevermind, I never actually noticed the GET OBJECT COLLISION X/Y/Z commands."

The native commands aren't bad really. I would consider looking into some of the undocumented commands too if I were entering this competition... just an idea. AppGameKit isn't the only language with built in physics commands... *cough* ODE *cough*

It's up to you how you think using built in physics could be used in a 'clever' way however

Hodgey
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Posted: 1st Nov 2011 22:46
We have a few more competitors entering the mix, it's good to see! Good luck to everyone! Code hard and well.

baxslash
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Posted: 4th Nov 2011 18:09 Edited at: 4th Nov 2011 18:17
Here's an effort I've made as an example of what can be done in AppGameKit without graphics:

Compiled version attached!

EDIT: This was made in about three to four hours. You all have nearly two months left!

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Pincho Paxton
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Posted: 4th Nov 2011 18:45
I've never worked without graphics before, so I feel too restricted to try.

baxslash
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Posted: 4th Nov 2011 18:50
Quote: "I've never worked without graphics before, so I feel too restricted to try."

That's a shame, but entirely up to you, I hadn't worked without graphics until I tried a coding challenge over a year ago. I found the it far more fun than restrictive personally... there wasn't $100 up for grabs in the one I entered either!

You can stay in your comfort zone if you like but why not push yourself and maybe win some TGC vouchers in the process? I know you're capable of winning

Pincho Paxton
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Posted: 4th Nov 2011 19:00
It would be fun if you said you are only allowed 1mb of graphics.

baxslash
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Posted: 4th Nov 2011 19:03
I'll try to do it that way for the next one (if / when we do one) I really will, it would be interesting to see how people used their quota... It's a bit too late to edit the rules on this one now, sorry PP!

baxslash
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Posted: 3rd Jan 2012 14:40
I have compiled all of the following entries successfully and can confirm that subject to checking the content of the code they are all valid entries:

_Pauli_
Admiral MH
chromatic 3d
DVader
nonZero
RavenKnight

I wish I could give you all prizes but we only have 5 prizes to give away. As soon as we have finished judging these entries we will announce the winners!

Good luck!

The Slayer
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Posted: 3rd Jan 2012 19:44
Quote: "I wish I could give you all prizes but we only have 5 prizes to give away."

Well, that might be arranged.
I am willing to give a consolation prize for those that do not end with the first five prizes.

baxslash
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Posted: 20th Jan 2012 17:37
Judging is more or less finished and the winners will be announced in the next ADG Newsletter on or around 25th Jan 2012!

bitJericho
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Posted: 20th Jan 2012 18:04
How do you sign up for the newsletter?


The Slayer
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Posted: 20th Jan 2012 18:08
The newsletters are open for the public.

baxslash
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Posted: 20th Jan 2012 20:08
Yes the NL will be on a public page on the ADG website we will post a link to here, you are automatically subscribed when you register on the site.

Quik
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Posted: 21st Jan 2012 00:04
making me wish i knew how to program :I

Sounds like a fun competition at any rate


The result of origin.. Oh and ponies
The Slayer
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Posted: 21st Jan 2012 00:14
Quote: "making me wish i knew how to program"

There was also a wallpaper competition. It is too late now, though. Maybe next time we do a new graphics competition, you can enter too.

baxslash
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Posted: 25th Jan 2012 09:38
The winners have now been announced and can be viewed here:
ADG Newsletter #003

Fatal Berserker
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Posted: 25th Jan 2012 13:00
why not GDK?

baxslash
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Posted: 25th Jan 2012 13:03
Quote: "There has been a question regarding whether DarkGDK submissions will be allowed. As much as we would like to allow DarkGDK submissions I don't think we (ADG Admin) have the collective knowledge of C++ to judge it well against the platforms we are all familiar with.

This is a failing on our part but not one we are in a position to change for this competition.

Sorry!"

It's not because we have anything against GDK. If you would like to become actively involved in the ADG and have experience in GDK we would be very happy to have you on board!

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