Hello forums,
I am thoroughly sick of the FPSC weapons in their current state; they are not good compared to the old ones. The old ones fired much faster and the sounds were in sync. Now, the sounds are played slower, the ammo counter says the gun is unloading much faster than it sounds, and the recoil is just a little too much!
So, enough ranting and complaining! Let's do something and fix this! But...
I need some help. I have made myself very sick of trying after taking half the day and only figuring out how to make the ammo counter go slower. If you can help with trying to fix this issue, it would be much appreciated. Here are a few key things that I think control these things so far:
FIRERATE
FIRELOOP
Number of frames in firing animation
I am confused as to which of the first two control sound and which controls ammo usage -- or if they are intertwined. I have not tested the third idea yet but I suspect that the max speed at which a firing sound is played is tied to the number of frames in the firing animation. I believe if there are fewer frames, the sounds will play faster. I still have not found where the recoil command is, but hopefully more careful searching of the gunspecs will reveal that.
Please help if you can. If you do not want to, I completely understand. It is a rather annoying pain to tweak something in the file, with no idea that it will work, test it, find out it doesn't work, and then go back to the drawing board.
You may be wondering why I don't just go back to v1.17. I actually thought about that, but with the new model packs requiring v1.18, as well as the great effect 1.18 has (such as water), it's worth trying to make the guns work.
Any and all tips and help are appreciated.
Thank you,
Captain Coder
One of the most humbling days in your life will be the day you discover you AREN'T the best at what you love to do.
- Me