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AppGameKit Classic Chat / How can I load Windows Dialog Forms to use it like part of editor?

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Alex_Peres
AGK Master
14
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Joined: 13th May 2009
Location: The Milky Way Galaxy
Posted: 25th Oct 2011 20:51
Please help!

How can I load Windows Dialog Forms to use it like part of editor?
It is going to be complex scenes editor.
Rich Dersheimer
AGK Developer
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Joined: 1st Jul 2009
Location: Inside the box
Posted: 25th Oct 2011 21:47
You can't with AppGameKit Tier 1, you would have to write your own routines.

I would think it's very possible in Tier 2, but I don't know for sure. Be aware that if you just use Windows dialogs, your program will only run on Windows operating systems. If you are only going to program for Windows, maybe DarkBASIC Professional would work better - there are plugins for DBPro to open Windows dialogs.

bjadams
AGK Backer
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Joined: 29th Mar 2008
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Posted: 25th Oct 2011 22:31
Can you superimpose Windows FORMS screens on opengl? not so sure, even in t2
Alex_Peres
AGK Master
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Joined: 13th May 2009
Location: The Milky Way Galaxy
Posted: 25th Oct 2011 23:48 Edited at: 26th Oct 2011 00:23
Oh Sorry!!! Of course I'm talking about tier 2!!!
And it must run only on Windows! It's only for "home use"!

So, I'm sure it must works!!! http://www.codeproject.com/KB/miscctrl/OpenGLViewWinForms.aspx

but I need form only as external window.
3d point in space
14
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Joined: 30th Jun 2009
Location: Idaho
Posted: 26th Oct 2011 03:52 Edited at: 26th Oct 2011 03:53
why would you use agk to make window stuff. This is kinda confussing. Just use darkgdk or opengl for window forms there are plenty of examples of using window forms for opengl and darkgdk.

Go through yourself at a wall.
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 28th Oct 2011 00:27
He wants to do editors for his agk games that only nead to work on windows

But the games will be multi

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