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FPSC Classic Models and Media / how to apply a sepia shader to a texture of wall?

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sic1ne
14
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Joined: 23rd Sep 2010
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Posted: 27th Oct 2011 23:25
hello i was wondering how i apply a sepia shader to my textures or to my already made walls so i can make my game match more? any help would be awsome also does anybody have the correct link to the sepia shader i found it the other day but now i cant seem to find it although i will keep searching thanks!!!

bond1
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Posted: 28th Oct 2011 15:57
http://forum.thegamecreators.com/?m=forum_view&b=24&t=172965&p=0

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uzi idiot
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Posted: 28th Oct 2011 16:20
Use Bond's fullscreen shader and place it in the ps_2_0 folder of the effectbank.


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sic1ne
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Posted: 29th Oct 2011 00:42 Edited at: 29th Oct 2011 00:43
thanks guys i appreciate the help so i deff need darkshader to apply theese fx then place the corrected shader i made in dark shader in the ps_2_0 folder and ill get the desired fx i want?

rolfy
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Posted: 29th Oct 2011 05:35
You dont need DarkShader to apply the shader, it just makes it easier to make changes to the code, you can do this manually by simply opening the shader fx file in notepad, if you only intend to tweak this one shader it wouldnt be worthwhile.
If its just a couple of wall textures you need to tie into your design I would simply change the colour in your image editing software rather than add a fullscreen shader.

sic1ne
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Posted: 29th Oct 2011 06:24 Edited at: 29th Oct 2011 06:31
@ rolfy thanks dude thats what i was wondering i appreciate it

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