Thanks for the feedback guys, much appreciated.
Quote: "The wooden fence is way too shiny,fix the specmap"
I've (hopefully) toned that down.
Quote: "The grass on the path is much different from the segment grass,maybe a fix there?"
There'll be a fence to cover the transition.
Quote: "The level is very open which really emphasises the flatness of the ground. Perhaps consider adding some larger entities to restrict the players view somewhat in other open spaces. The level is also quite square in its design, so some angled entities would improve it drastically. Perhaps even some terrain?"
I will fill the openness and flatness but I'm already getting close to the 1.8gb limit (1.4 at the moment) but I'll do my best.
I reject your reality and substitute my own...