Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Normal/Spec/Occlusion Map Question

Author
Message
Woody376
13
Years of Service
User Offline
Joined: 2nd Sep 2011
Location:
Posted: 10th Nov 2011 08:19
Hey everyone,

I am currently working on the eyecandy aspects of my current project, and the current stage I'm at is adjusting entity reflections; so things like normal, spec maps etc.

I currently use CrazyBump and it is quite good at rendering high quality maps, although it seems a lot of my maps that I import to .N and .S change greatly when seen inside FPSC. I understand that it will have differences, and I have successfully played with the adjustment of brightness, strength etc. Though my question remains, does anyone know how I can correctly use Normal, Specularity AND Occlusion maps and apply them to my entities (specifically my wall entities, similar to those Kravenwolf uses).

Thank you to anyone that can shed some light on this for me,

Woody

Zombies, my friend. Zombies everywhere.

Login to post a reply

Server time is: 2025-05-16 14:41:23
Your offset time is: 2025-05-16 14:41:23