Hey everyone,
I am currently working on the eyecandy aspects of my current project, and the current stage I'm at is adjusting entity reflections; so things like normal, spec maps etc.
I currently use CrazyBump and it is quite good at rendering high quality maps, although it seems a lot of my maps that I import to .N and .S change greatly when seen inside FPSC. I understand that it will have differences, and I have successfully played with the adjustment of brightness, strength etc. Though my question remains, does anyone know how I can correctly use Normal, Specularity AND Occlusion maps and apply them to my entities (specifically my wall entities, similar to those Kravenwolf uses).
Thank you to anyone that can shed some light on this for me,
Woody
Zombies, my friend. Zombies everywhere.