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FPSC Classic Models and Media / [LOCKED] Zombie Town

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xplosys
19
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Playing: FPSC Multiplayer Games
Posted: 16th Nov 2011 01:39 Edited at: 16th Nov 2011 13:21
Started a pack called Zombie Town. All the recent talk of models got to me I guess. I'm posting more so for motivation than anything else. I find it makes me do more if others know about it. Kind of like when you try to quit smoking. Anyway...

The concept will be an old town setting, not too run down and still functional. It will be as if it was busy yesterday and deserted today. I think that plays well into the zombie way of things. Here is the beginning of the first establishment, the gas station. This took me about 10 hours, so don't expect it to be done anytime soon. I'm slow and my other speed is "Stop".



As always, C&C is welcome. And as my mother used to say, "If you don't like it then lump it!"

Brian.

!retupmoc eht ni deppart m'I !pleH

Cosmic Prophet
17
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Location: The Cosmos
Posted: 16th Nov 2011 02:04
Zombies give me gas! Nice one Brian!

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
Lightning Bolt Studios
FPSC Reloaded Backer
19
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Joined: 5th Jan 2006
Location: Otisville, MI
Posted: 16th Nov 2011 03:53
Great Work xplosys !
Looks like an old Gas station you would see in some small town or in the middle of the desert.

Best
BlackFox
FPSC Master
17
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 16th Nov 2011 04:04
I like to see a little shine on those pumps, Brian.

Quote: "I'm slow and my other speed is "Stop""


I was going to say something, but to keep relations in the good, I shall let that pass and withdraw.


Twitter: @NFoxMedia
sic1ne
14
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Joined: 23rd Sep 2010
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Posted: 16th Nov 2011 08:58
awsome this is just awsome!!

henry ham
17
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Location: way way out there
Posted: 16th Nov 2011 09:37
looking good mate if you need any help just let me know

cheers henry

spudnick
14
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Posted: 17th Nov 2011 00:33
No gas today! do this mean if you nade it there will be no big explosion!
or have you ran out of funds to get a tanker to fill up,

just having a bit of funn

Well i think it all looks very nice, and can't wait to see more.

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
Errant AI
18
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Posted: 17th Nov 2011 04:29
I like it. Seems like your theme would work really well for general natural disaster/depressed economy settings too.
X Games
18
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Location: World Wide Web
Posted: 17th Nov 2011 14:20
looking great love the theme , you going to do the building to go with?

xplosys
19
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 17th Nov 2011 14:38
Quote: "Zombies give me gas! "

Life gives me gas but you gotta do it. Isn't that what the Nike ad is all about?

Thanks Chupa cabra. Small town is what I'm shooting for.

Quote: "I like to see a little shine on those pumps, Brian."

Turn on post processing!

Thanks sic1ne and spudnick!

Quote: "looking good mate if you need any help just let me know"

Thanks HH, but your models would look out of place in my "low rent" pack. Congrats on the new "Toilet Plunger" award!

Quote: "Seems like your theme would work really well for general natural disaster/depressed economy settings too."

exactly, but much too difficult to spell.

Quote: "you going to do the building to go with?"

Yes, I'm working a few different options now. I'd like to create a building "front" type setup that can be added to an "FPSC segment" shell that you build normally. As soon as I have a system down, I'll show you what I mean.

Brian.

!retupmoc eht ni deppart m'I !pleH

Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 17th Nov 2011 17:16
Interesting pack, worth watching.

Quote: "I like to see a little shine on those pumps, Brian"


That's what she said... lol!

I reject your reality and substitute my own...
xplosys
19
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Playing: FPSC Multiplayer Games
Posted: 17th Nov 2011 21:10
Here is the concept I'm thinking of on the buildings. It's a fake front with normal segments behind. I still have some tweaking to do. If it works well, I'll make a variety of fake windows, doors, signs, etc for them. You can always enter through a normal segment door on the side or back like a thief.



Brian.

!retupmoc eht ni deppart m'I !pleH

henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 17th Nov 2011 21:18
impressive

cheers sir Henry of Ham

xplosys
19
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Playing: FPSC Multiplayer Games
Posted: 17th Nov 2011 21:23
Thanks Sir Henry of Ham. Nice to see that the new status hasn't gone to your head.

!retupmoc eht ni deppart m'I !pleH

rolfy
18
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Joined: 23rd Jun 2006
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Posted: 17th Nov 2011 21:26
Awesome!! as usual, nice to see you back at making models.

Daniel wright 2311
User Banned
Posted: 17th Nov 2011 21:26
No gas today? crap, I'll have to walk to kill zombies.

I miss the days when All I had to do was drive by with my batt and hit all there heads off,Now I have to do a run by.



my signature keeps being erased by a mod So this is my new signature.
X Games
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Location: World Wide Web
Posted: 17th Nov 2011 23:21
nice job xp, I see you changed the texture of the pumps base, looks much better I think

Not sure about the overhang for door, bit boxy but sir henry of hams new supermarket media will look just right next to the repair section.

what with the walking dead and a hard-up economy the price of gas/petrol could be high, maybe a price sign?

Zwarte Piet
15
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Posted: 17th Nov 2011 23:41
"zombies give me gas" maybe you should change your Recipie.lol
This is some Very Nice work Xplosys

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
xplosys
19
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Playing: FPSC Multiplayer Games
Posted: 17th Nov 2011 23:57
Quote: "nice to see you back at making models"

... until I see something shiny. I'm actually taking a break from a new program that was killing my brain.

Quote: "No gas today? crap, I'll have to walk to kill zombies."

Try eating some. They seem to give others gas.

Quote: "Not sure about the overhang for door"

I know. I've decided to make the faces as generic as possible, and I'll make up some nice overhangs when I make the signs and stuff. Then you'll have more options and the faces can be used for a multitude of things by just changing the windows, signs, overhangs, etc.

Quote: "maybe you should change your Recipie"

Yes, perhaps leave out the beans? Thanks ZP.

Brian.

!retupmoc eht ni deppart m'I !pleH

Braden 713
17
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Location: Canada
Posted: 18th Nov 2011 00:53
Oooh! Haven't seen models from you in a while!

The gas station looks great, there's a very distinct feel to it. Looking forward to seeing the pack progress

Life would be much easier if I had the source code.
Errant AI
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Posted: 18th Nov 2011 01:42
Interesting approach. Is the front all one piece? I'm curious to know how that will play with Dark AI path finding. If it's not to much trouble, can you turn on showaioutlines in setup.ini and take a screenshot showing the white lines? I think it should be fine but I'm curious to know for sure.
Leaning Objects To The Side
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Posted: 18th Nov 2011 03:43
As always, Brian, putting out more pure Awesome stuff!! i will be buying ur pack. keep up the good work.

I hope you have a great day.

Cheers,
Tanya.

im Not 2 far behind you...hehehe
xplosys
19
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 18th Nov 2011 04:58
@Errant AI, yes the face is all one piece. I've attached a screen shot with showaioutlines turned on. I have no idea what I'm looking at.

Thanks Braden 713 and Tanya!

Brian.

!retupmoc eht ni deppart m'I !pleH

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Daniel wright 2311
User Banned
Posted: 18th Nov 2011 05:14
[quote]Try eating some. They seem to give others gas[/quote

I new I was missing something,lol.

my signature keeps being erased by a mod So this is my new signature.
Hockeykid
DBPro Tool Maker
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Joined: 26th Sep 2007
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Posted: 18th Nov 2011 05:23 Edited at: 18th Nov 2011 05:28
Quote: " I have no idea what I'm looking at. "


The white lines show the boundaries for the Dark AI, from your picture I can see that the Dark AI won't be able to move in and out of your building. I'm guessing that it has something to do with the model being all one piece.

Last week while Kravenwolf and I were working on our Defy Competition entry his sidewalk segment drew boundaries that stopped the AI from being able to walk on the sidewalk. His solution was to make the sidewalk 1 segment long(it was originally 2 segments long).

Another solution that might work would be to make an invisible door punch and attach it to the doorway of your segment. Dark AI boundaries will avoid drawing lines around doors so AI can move in and out.


Sean

Errant AI
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Posted: 18th Nov 2011 05:26 Edited at: 18th Nov 2011 05:27
Quote: "I have no idea what I'm looking at."


The pulsing white lines are the path finding boundaries for DAI. They can not cross the white line (it's to keep them from clipping through walls and falling off the world). So, in that method, DAI won't be able to go through either of the doors on the front because they read it as a solid wall. However, if you split the front into two pieces and have a bottom section without horizontal obstructions and then a piece that grid snaps on top of that with the overhang it will probably work. That is if it's something you're concerned about in the first place.

If you take just normal segments and make a corridor and then put a door (with door punch) on the wall and look at the lines you can get a general idea of how the DAI boundaries are formed.

LOL x-posted with HK
xplosys
19
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Playing: FPSC Multiplayer Games
Posted: 18th Nov 2011 13:56
Nice. Thanks for the info. It's another feature I can use when modeling.

Brian.

!retupmoc eht ni deppart m'I !pleH

Zwarte Piet
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Posted: 18th Nov 2011 21:20
Yes thanks for the Info Errant AI, I think you just helped me solve my problem with my subway wip.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 19th Nov 2011 12:03
Quote: "Thanks Sir Henry of Ham. Nice to see that the new status hasn't gone to your head"


lol you spotted that

cheers henry

xplosys
19
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 24th Nov 2011 03:33
An editor snapshot of a park in the middle of Zombie Town. Still reworking textures and making new entities/segments.



Brian.

!retupmoc eht ni deppart m'I !pleH

BlackFox
FPSC Master
17
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 24th Nov 2011 06:42
Nice park. I assume that the pigeons that will appear in the park are also zombies?

Are those pay meters? Was not aware zombies even drove. Have to brush up on my zombie-history again.

On a serious note, looks good. We too are glad to see you back in action making media. Look forward to the rest of your progress. A shopping mall? A movie theatre? How about the First Zombie Bank?


Twitter: @NFoxMedia
Zwarte Piet
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Posted: 25th Nov 2011 00:18
Very nice, I look forward to killing zombies in it.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
Chazene
13
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Location: Kansas
Posted: 29th Nov 2011 23:31
cant wait to download this!!

Charlie "Chuckles" "Chazene"
xplosys
19
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 2nd Dec 2011 15:47
As I've been sidetracked (again) with some coding, I've sent this to J Swain to add to the Community Modern Pack, which should be available around Christmas. Thanks to J Swain for her community spirit and support.

This can be locked if a MOD comes by.

Brian.

!retupmoc eht ni deppart m'I !pleH

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