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FPSC Classic Models and Media / [LOCKED] FPSC Awesomeness ---- Destructive Environment

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rolfy
18
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Joined: 23rd Jun 2006
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Posted: 24th Nov 2011 01:52 Edited at: 24th Nov 2011 01:58
Lol, guy's I never said I was desperate. I said I would have someone else do video capture for me for any further updates is all.
Lee himself offered to video capture for me, so I reckon I am fine, thanks to you all, your generosity and offers of help is appreciated

Pink Panther
15
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Joined: 1st Feb 2010
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Posted: 24th Nov 2011 17:14
Wow rolfy, that looks amazing! Can't wait for this to become available!
maho76
13
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 25th Nov 2011 16:08 Edited at: 25th Nov 2011 16:14
question to throw in if not answered:

will you do different shapes of destructable buildings/floors or is this basic cubic stuff without any special parts so you can retexture as wanted?

would be great if you would get these things suitable also for scifi/ww etc.

edit: ok, found it on the first page - so different packs... i think i will take them all^^

again: great work!
rolfy
18
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Joined: 23rd Jun 2006
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Posted: 25th Nov 2011 21:36 Edited at: 25th Nov 2011 21:43
Quote: "will you do different shapes of destructable buildings/floors or is this basic cubic stuff without any special parts so you can retexture as wanted?"

The way I have textured these the debris is textured relatively with debris sections as shattered random shapes which have a blasted concrete or brick texture on inside edges. I will make variations of each object with different shatter points and different levels of destruction so you can decide how much of it you want to destroy (it is limited to these points of shatter but I will put in as many as I can get away with), for instance you might just want to limit an an area (confined sniped area) or destroy the entire building or road, whether you want to do this a bit at a time or all at once will be up to you. Textures will be easy to edit, albeit if you want to do so you will have to apply changes to both clean and blasted.

I will also ensure that road or terrain areas have full enemy collision in parts that are not dynamic at least (in same way as my previous roads and terrain packs) so you can build around destructive entitys and keep the level consistent. As you can see above I have a trick which allows characters to move around FREELY on dynamic sections and the beauty is they will remain in these areas (think of placing enemy characters behind sandbags or or a machinegun nest for example) so you can blow them up along with the destructive entity's (I hope I am making sense) I will provide a manual with all this stuff and instructions on how to implement these things

The general idea is I will make this stuff as versatile as possible.

I hope to have the first pack out sometime after New Year.

maho76
13
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 27th Nov 2011 02:13
thanks for this detailed info ("move around FREELY on dynamic"... yeah!).

so just 1 word: cool.
Leaning Objects To The Side
18
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Joined: 3rd Jan 2007
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Posted: 2nd Dec 2011 22:31
Awesome!! i can't wait..keep up the good work. I hope you have a great day.

Cheers,
Tanya.

im Not 2 far behind you...hehehe
Shakleford
FPSC Reloaded TGC Backer
14
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Joined: 15th Jun 2010
Location: on the flip side
Posted: 2nd Dec 2011 22:39
This looks amazing rolfy, cannot wait for the release.

I recently learned to sleep with my eyes open. ..... God am I tired
Slayer267
14
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 4th Dec 2011 16:10
I have an amazingly powerful computer that is twice as better then nickeydudes so i should test

I can run a 1million poly scene with a 30 FPS... Nickydude i don't know your build but mines probably better

EPIC HELP! EPIC PWNAGE

www.Carnageproductions.webs.com
yohan12
16
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Joined: 8th Mar 2009
Location: Chilliwack, Canada
Posted: 8th Dec 2011 02:04
Quote: "I have an amazingly powerful computer that is twice as better then nickeydudes so i should test

I can run a 1million poly scene with a 30 FPS... Nickydude i don't know your build but mines probably better "


My Sword Is bigger than your Sword....

Who Needs A Signature
Chazene
13
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Joined: 22nd May 2011
Location: Kansas
Posted: 14th Dec 2011 03:44
is this going to be a free pack, or a model pack on the game creator website

Charlie "Chuckles" "Chazene"
gozzy1999
13
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Joined: 11th Jun 2011
Location: in the closet
Posted: 14th Dec 2011 08:58
i hope this is free then every one can have the amazing segments/entitys.

''Make sure your hands are clean before you point the finger''
skeeter
14
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Joined: 12th Jun 2010
Location: Australia
Posted: 16th Dec 2011 13:10
this is pretty awesome. i hope it's free

window 7 ultimate, AMD Phenom II X6 1055T 3.3 ghz, XFX Radeon HD6790 1GB, 16gb ram

maho76
13
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 16th Dec 2011 16:59
hey guys, it would not be a shame to earn some money for this pack. this improves gaming-quality a lot and is worth the money of a modelpack. definitely. dont you think the same?
gozzy1999
13
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Joined: 11th Jun 2011
Location: in the closet
Posted: 16th Dec 2011 17:43
I Totally agree.
but on the other hand people iwth a really tight budget could really use this and there is not enough free packs this good

''Make sure your hands are clean before you point the finger''
The Zombie Killer
14
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Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 20th Dec 2011 03:07
yay! I finally found this thread.
I saw the YouTube video and sent you a message rolfy. At first I didn't know who the youtube account belonged to so I'm glad I found this thread. Btw, very very nice work.

-TZK


I'm on YoYoGames! Zombifier
spudnick
14
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Joined: 30th Nov 2010
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Posted: 22nd Dec 2011 01:36 Edited at: 22nd Dec 2011 08:50
If this pack is free then i would like to donate my Comlpex proximity script,

My proximity script can be used for dozens of things like

NPC can triger explosions
You can shoot at an entity to make it fall/move and then explode on impact
You can set it to just be shot at and explode

Can be used for mine fields and claymoors/booby traps

Artillery/Mortor effect imagine having an entity with my script and used under the breakable road that starts a chain reaction of explosions

Imagine setting a booby trap under the car and when activated the car explodes up in the air.

And with using new fpsc v1.19 that has shake cam effect,
it would look bit like Crysis with the roads and enemy flying about every where with mayhem of explosions

NPC can move entities if in the way with the script being used and when near you Kaboom
Oh almost forgot, it also plays sounds effects of what you like, Like bomb droping then kaboom/ or crunching trigger button from a mine then kaboom

Anyway can play sound before exploding

And many more
Does this script appeal to this pack, i mean any good

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
rolfy
18
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Joined: 23rd Jun 2006
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Posted: 22nd Dec 2011 21:23
Just to clear things up, this pack will not be free.

Vent
FPSC Master
16
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Joined: 3rd Apr 2009
Location: BC
Posted: 22nd Dec 2011 22:06
And it shouldn't be

Excellent work



spudnick
14
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Joined: 30th Nov 2010
Location:
Posted: 23rd Dec 2011 01:00
Thanks Wolf im Glad you gave us update and i will be looking forward to the release.

As i have so many scripts to use on them like my new slow down and sinking mud scripts

Anyway Enjoy your your festive season and have a nice christmas

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
rolfy
18
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Joined: 23rd Jun 2006
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Posted: 23rd Dec 2011 01:05
I am sure Wolf will continue to keep you updated.

Merry Xmas all

rolfy
18
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KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 25th Dec 2011 04:59
Thread Locked

This thread has been locked for the following reason: Author's Request

AUP Section 3.17 ...Moderators shall, at their discretion, determine what constitutes a violation of these terms, along with generally accepted netiquette standards, and can take action against those who violate these rules.

If you contributed to the reason for locking, you may now find yourself on moderation, or in extreme cases a ban.

-Keith

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