I am quite lost when it comes to my maps and how different fpsc shaders use them. Each shader artist has a different system it seems. I know there is the diffuse, specular, illumination, gloss, height, AO, cavity, etc. This isnt really new to me. But the extensions are. It seems every shader uses D2 and D (which are the same texture, the diffuse, for some odd reason?) for diffuse. Then some use _S for specualr, while others use _I for specular. Then some use _I for illumination. _N is always for normal so far as I have seen. What is _R? specular, gloss? This is what makes me lost. I can create any type of map, I just don't know what to call them or which shaders use them.