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AppGameKit Classic Chat / Help With Compiling to IOS/MAC

Author
Message
keitaroguy
12
Years of Service
User Offline
Joined: 18th Nov 2011
Location:
Posted: 18th Nov 2011 23:36
So I have this game that is written in c++ and now i\\\'m trying to convert it to IOS/MAC now and I am have troubles! I really need help I\\\'m not sure how i\\\'m getting these erros and I can\\\'t even get the IOS template to compile. I am using the 3.0 SDK and not been able to compile it both build 1054 and 1061. For the MAC build which I got the template to work but I get this when I enter my code


Build template of project template with configuration Debug

Ld build/Debug/Template.app/Contents/MacOS/Template normal i386
cd /Users/iAngelSys/Downloads/AGK_Mac_1054/IDE/templates/template_mac_xcode3
setenv MACOSX_DEPLOYMENT_TARGET 10.6
/Developer/usr/bin/g++-4.2 -arch i386 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/iAngelSys/Downloads/AGK_Mac_1054/IDE/templates/template_mac_xcode3/build/Debug -L/Users/iAngelSys/Downloads/AGK_Mac_1054/IDE/templates/template_mac_xcode3/../../platform/mac/Lib/Debug -L/Users/iAngelSys/Downloads/AGK_Mac_1054/IDE/templates/template_mac_xcode3/../../platform/mac/DDHidLib -L/Users/iAngelSys/Downloads/AGK_Mac_1054/IDE/templates/template_mac_xcode3/../../platform/mac/GLFW -F/Users/iAngelSys/Downloads/AGK_Mac_1054/IDE/templates/template_mac_xcode3/build/Debug -F/Users/iAngelSys/Downloads/AGK_Mac_1054/IDE/templates/template_mac_xcode3/../../platform/mac -filelist /Users/iAngelSys/Downloads/AGK_Mac_1054/IDE/templates/template_mac_xcode3/build/template.build/Debug/template.build/Objects-normal/i386/Template.LinkFileList -mmacosx-version-min=10.6 -all_load -framework OpenGL -framework CoreFoundation -framework Cocoa -framework OpenAL -framework QTKit -lAGKMac -framework IOKit -o /Users/iAngelSys/Downloads/AGK_Mac_1054/IDE/templates/template_mac_xcode3/build/Debug/Template.app/Contents/MacOS/Template

Undefined symbols:
\\\"Card::unRotate()\\\", referenced from:
displayKnown(Player, Sprite*, Card*, int)in template.o
displayKnown(Player, Sprite*, Card*, int)in template.o
app::handleStart() in template.o
app::makeVisible() in template.o
\\\"TrickGame::getNumOfCardsLeft(int, int)\\\", referenced from:
app::Loop() in template.o
\\\"BidGame::getPass(int)\\\", referenced from:
app::southBid() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::writePlayerData(int, Player) in template.o
app::handleBidding() in template.o
app::handleBidding() in template.o
app::handleBidding() in template.o
app::handleBidding() in template.o
app::handleBidding() in template.o
app::handleBidding() in template.o
app::handleBidding() in template.o
app::handleBidding() in template.o
app::handleBidding() in template.o
app::handleBidding() in template.o
app::handleBidding() in template.o
app::handleBidding() in template.o
\\\"Card::setFrontImage(int)\\\", referenced from:
app::setCardData() in template.o
\\\"Numbers::display(int, int)\\\", referenced from:
app::displayPlayerControlBubble() in template.o
app::displayPlayerControlBubble() in template.o
app::displayPlayerControlBubble() in template.o
app::displayPlayerControlBubble() in template.o
app::handleStart() in template.o
app::handleStart() in template.o
\\\"Sprite::offset(float, float)\\\", referenced from:
app::handleStart() in template.o
app::makeVisible() in template.o
\\\"Player::getPMeld()\\\", referenced from:
app::handleMelding() in template.o
app::handleMelding() in template.o
app::handleMelding() in template.o
app::handleMelding() in template.o
\\\"Card::turnFaceDown()\\\", referenced from:
app::handleStart() in template.o
app::makeVisible() in template.o
\\\"PinochleGame::getPrevState()\\\", referenced from:
app::doEndGameSwitch(int, int)in template.o
\\\"Sound::Sound()\\\", referenced from:
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
\\\"Player::getStrongSuit()\\\", referenced from:
app::handleBidding() in template.o
app::handleBidding() in template.o
app::handleBidding() in template.o
\\\"BidGame::takeBid(Player*, Player*, int)\\\", referenced from:
app::handleBidding() in template.o
app::handleBidding() in template.o
app::handleBidding() in template.o
\\\"Sound::setFileName(char*)\\\", referenced from:
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
app::setSoundData() in template.o
\\\"Sprite::show()\\\", referenced from:
app::updateBottomLeft() in template.o
app::updateBottomLeft() in template.o
app::updateBottomLeft() in template.o
app::updateBottomLeft() in template.o
app::buttonAnimation(Sprite*) in template.o
app::southTrumpSelection() in template.o
app::southTrumpSelection() in template.o
app::southTrumpSelection() in template.o
app::southTrumpSelection() in template.o
app::southTrumpSelection() in template.o
app::southTrumpSelection() in template.o
app::southTrumpSelection() in template.o
app::southTrumpSelection() in template.o
app::southTrumpSelection() in template.o
app::displayPlayerControlBubble() in template.o
app::displayPlayerControlBubble() in template.o
app::displayPlayerControlBubble() in template.o
app::displayPlayerControlBubble() in template.o
app::displayPlayerControlBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
app::updateBidBubble() in template.o
displayKnown(Player, Sprite*, Card*, int)in template.o
updateInGameOptions(Sprite*) in template.o
updateOptions(Sprite*) in template.o
updateInGameMenu(Sprite*) in template.o
updateInGameMenu(Sprite*) in template.o
updateInGameMenu(Sprite*) in template.o
updateMenu(Sprite*) in template.o
updateMenu(Sprite*) in template.o
app::handleMenu() in template.o
app::handleMenu() in template.o
app::handleMenu() in template.o
app::handleMenu() in template.o
app::loadSteeleLogo() in template.o
app::initLoadScreen() in template.o
app::initLoadScreen() in template.o
app::handlePlaying() in template.o
app::handlePlaying() in template.o
app::handlePlaying() in template.o
app::handlePlaying() in template.o
app::handlePlaying() in template.o
app::handlePlaying() in template.o
app::handlePlaying() in template.o
app::handleBidding() in template.o
app::handleStart() in template.o
app::handleStart() in template.o
app::makeVisible() in template.o
app::makeVisible() in template.o
app::handleInGameOptions() in template.o
app::handleInGameOptions() in template.o
app::handleInGameOptions() in template.o
app::handleInGameOptions() in template.o
app::handleInGameOptions() in template.o
app::handleInGameOptions() in template.o
app::handleInGameOptions() in template.o
app::handleInGameOptions() in template.o
app::handleInGameOptions() in template.o
app::handleOptions() in template.o
app::handleOptions() in template.o
app::handleOptions() in template.o
app::handleOptions() in template.o
app::handleOptions() in template.o
app::handleOptions() in template.o
app::handleInGameMenu() in template.o
app::handleInGameMenu() in template.o
app::handleInGameMenu() in template.o
app::handleInGameMenu() in template.o
app::handleInGameMenu() in template.o
app::handleInGameMenu() in template.o
app::handleInGameMenu() in template.o
app::Loop() in template.o
app::Loop() in template.o
app::Loop() in template.o
app::Loop() in template.o
app::Loop() in template.o
app::Loop() in template.o
\\\"TrickGame::TrickGame()\\\", referenced from:
app::app() in template.o
\\\"TrickGame::buildDecisionTree()\\\", referenced from:
app::handleMelding() in template.o
\\\"Numbers::setPriority(int)\\\", referenced from:
app::setNumberData() in template.o
app::setNumberData() in template.o
app::setNumberData() in template.o
app::setNumberData() in template.o
app::setNumberData() in template.o
app::setNumberData() in template.o
app::setNumberData() in template.o
app::setNumberData() in template.o
app::setNumberData() in template.o
app::setNumberData() in template.o
app::setNumberData() in template.o
app::setNumberData() in template.o
app::setNumberData() in template.o
app::setNumberData() in template.o
app::setNumberData() in template.o
app::setNumberData() in template.o
app::handlePlaying() in template.o
app::handlePlaying() in template.o
\\\"Numbers::getDigit(int)\\\", referenced from:
app::resetHand() in template.o
app::resetHand() in template.o
app::resetHand() in template.o
app::southBid() in template.o
app::Loop() in template.o
app::Loop() in template.o
\\\"Sound::~Sound()\\\", referenced from:
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
\\\"AnimatedSprite::AnimatedSprite()\\\", referenced from:
app::app() in template.o
app::app() in template.o
\\\"TrickGame::~TrickGame()\\\", referenced from:
app::handleAnimation() in template.o
app::handleAnimation() in template.o
app::app() in template.o
app::~app() in template.o
app::~app() in template.o
\\\"Card::sortVisualCards(Player, Player, Player, Player, Card*, int, int, int)\\\", referenced from:
app::handleMelding() in template.o
app::handleSorting() in template.o
\\\"AnimatedSprite::~AnimatedSprite()\\\", referenced from:
app::finalSetup() in template.o
app::app() in template.o
app::app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
app::~app() in template.o
\\\"PinochleGame:inochleGame()\\\", referenced from:
app::app() in template.o
\\\"PinochleGame::getScore(int)\\\", referenced from:
app::resetHand() in template.o
app::resetHand() in template.o
app::updateBottomLeft() in template.o
app::updateBottomLeft() in template.o
app::handlePlaying() in template.o
app::handlePlaying() in template.o
app::handlePlaying() in template.o
app::handlePlaying() in template.o
\\\"BidGame::meldBid(Player*, Player*)\\\", referenced from:
app::handleBidding() in template.o
app::handleBidding() in template.o
app::handleBidding() in template.o

And there is alot more!
PLEASE HELP!

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