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AppGameKit Classic Chat / Suggestions for checking to see if a loadX command fails

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DrT
15
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Joined: 10th May 2008
Location: 26.78 degrees North, -70.49 degrees West
Posted: 20th Nov 2011 11:13
Suppose you use attempt to use loadImage and there is a problem executing this command (e.g. corrupted image file, hard disk hiccup, etc.). Suggestions for checking for failure?
DVader
20
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Joined: 28th Jan 2004
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Posted: 20th Nov 2011 15:34
This is the sort of thing I generally do.

That will check if the file exists, and ignore the load command if it fails. Obviously it doesn't check if the file is corrupted or not, just if it exists. You could easily flag an array to record each failure to load also. I'm not sure about checking file integrity, but I can't really see a need myself.

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