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Dark GDK / 3D Axis for DarkGDK

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vitinho444
13
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Joined: 12th Oct 2010
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Posted: 20th Nov 2011 19:32
Hey guys, im looking for a pic i got but its lost so.. i need the correct X,Y,Z Axis for Darkgdk because they are not the same as my country..

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Mr Bigglesworth
16
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Joined: 4th Mar 2008
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Posted: 20th Nov 2011 21:57
What do you mean? The correct axis is XYZ, and I believe GDK uses the left handed coordinate system.
Wizz
14
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Joined: 27th Apr 2009
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Posted: 27th Nov 2011 17:11
You are going to have to explain yourself alot better than that. What is this picture you are talking about? And I believe the XYZ axis work the same in every country. How do they work in your country then?

Hassan
14
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Joined: 4th May 2009
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Posted: 27th Nov 2011 18:08
guess you meant the model editor program, such as 3Ds max, yes, it has a different system, it has Y and Z flipped (most programs/games/etc uses the same system as GDK, it's default anyway), but usually if it exports .X, it will (in most cases?..) swap Y and Z so it fits your game

in GDK, x is right, y is up, z is "inside" (if you are looking from 0,0,0 straight forward (parallel to Z axis))

Red Eye
15
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Joined: 15th Oct 2008
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Posted: 4th Dec 2011 13:03
DarkGDK (not default):



What for example 3DS Max uses: (default)



It doesn't really matter. Altough sometimes a specific formula/algoritme is written for a specific axis-system, and thus meaning you need to convert.

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