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FPSC Classic Work In Progress / [x9] Wizard Scroll

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Mrs Robotron
7
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Joined: 25th Nov 2011
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Posted: 26th Nov 2011 06:15

A game by Mrs. Robotron!

Screen-grabs:

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Greetings everyone! This is my first project ever, you may tell by how bad the graphics are. My husband roams these boards and has been helping me. Hope to make something exiting. Nothing too complicated now, just a old-school rpg shooter similar to Heretic. First level has you escaping a dungeon after become a prisoner.

I will update as I figure everything out. Thanks everyone for viewing!

Peace
KeithC
Senior Moderator
13
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Joined: 27th Oct 2005
Location: Michigan
Posted: 26th Nov 2011 15:36
Hey hey, going old school! Looking forward to seeing what you've got in mind.

-Keith

TheK
12
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Joined: 4th Mar 2007
Location: Germany
Posted: 26th Nov 2011 15:40
Hello there,

hey! This is actually looking pretty cool!

Greetings,
Jan


Skype name: thek491
D0MINIK
10
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Joined: 18th Mar 2009
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Posted: 26th Nov 2011 16:01
Neat idea.

To really make it look authentic, I would use no lightmapping at all, and especially stop using shaders on your surfaces.

Not a bad start
Wraith Staff
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Location: Hamilton, OH
Posted: 26th Nov 2011 16:01
Looking awesome! I love a good retro esthetic! Keep it up!

New sig in the process of being made
Mrs Robotron
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Posted: 26th Nov 2011 16:38
Thanks for the comments! I'm mostly testing segments and entities currently. I have the first few levels designed and will be building them once I have all the media created. Next is trying to figure out weapons...
Hamburger
10
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 26th Nov 2011 21:42
If FPSC had the option to turn off the anisotropic and texture filtering then you would REALLY have the olschool look. I like this though!

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Vent
FPSC Master
10
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Joined: 3rd Apr 2009
Location: Chilliwack, BC
Posted: 26th Nov 2011 23:33
Nice, I like the style



Mrs Robotron
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Joined: 25th Nov 2011
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Posted: 27th Nov 2011 15:25
First area of the first level is finally finished. Game has your typical Wolfenstein breakout followed by burning ogre jailers.

Screen Grabs:

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Video:


Peace
VaMpIr3
8
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Joined: 23rd Mar 2011
Location: California
Posted: 27th Nov 2011 22:21
How do you get your textures to look that way?

3D Texture Artist
Mrs Robotron
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Joined: 25th Nov 2011
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Posted: 27th Nov 2011 22:38
Quote: "How do you get your textures to look that way?"

I do the textures at 16x16 resolution and use a 1 pixel brush with zero falloff. Then I paint them.

Quick look at the next area, ogre 'dinning room'.

Screen-grabs:

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Still have a lot more work on my hands. There's a lot of details I want to add to make this more alive.

Peace
RelMayer
11
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Joined: 14th Apr 2008
Location: France
Posted: 28th Nov 2011 01:15
pretty cool !
Keep it up !

Your signature has been erased by a mod please reduce it to no larger that 600 x 120.
Mrs Robotron
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Joined: 25th Nov 2011
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Posted: 28th Nov 2011 03:39
Thanks, working hard on this. Here's one more update before I head to bed.

New areas include a secret area and the training room.

Screen-grabs:

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Video:


Peace
RelMayer
11
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Joined: 14th Apr 2008
Location: France
Posted: 28th Nov 2011 10:17
I'm not really a pixel-art fan, but I LOVE your design !

Your signature has been erased by a mod please reduce it to no larger that 600 x 120.
Wraith Staff
12
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Joined: 3rd Apr 2007
Location: Hamilton, OH
Posted: 4th Dec 2011 03:23
This has got to be one of the most unique looking FPSC games I've ever seen (and I'm loving it!) I can't wait to see more!

New sig in the process of being made
chobii
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Joined: 4th Dec 2011
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Posted: 9th Dec 2011 03:37
men that's looks awesome, i really want to play the demo when it came out
Wraith Staff
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Location: Hamilton, OH
Posted: 9th Dec 2011 05:55
Here's to you Mrs Robotron

New sig in the process of being made
Wolf
11
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 20th Dec 2011 23:16
Bet that style doesnt cramp up the Memory Cap, eh?

Pretty nice idea and rather unique too...keep this up, girl!

The right man with the wrong engine can make all the difference, doctor freeman...
Ross tra damus
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 21st Dec 2011 00:50
I love it all but would have liked to have seen a slightly higher pixel count on the textures (I'm a glutten for detail).
This takes me back to the original 'DOOM' days which I am still very fond of and its nice to see you are including 'secret' areas in your map design which I think gives games an edge.
Wish you all the luck with this and looking forward to seeing more.

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