Animated Handgun Weapon Case
Hey guys. Hockeykid and I took a few minutes to update one of the weapon cases I made and then gave away a few years back. Anyway,
the weapon case is now animated, and has been scripted to allow the player to open the case by pressing ENTER, and then take the weapon that’s inside. The files download is attached to this post. Easy-to-follow setup instructions can be found below for newer users. May give my rifle case the same update in the near future if enough people would like to have the complete set.
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INSTALLATION AND SETUP TUTORIAL
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Installation
1. Download and extract the zip file attached to this post.
2. Open the folder named entitybank and place the 4 files in your entitybank folder.
3. Open the folder named scriptbank and place the case.fpi and weaponcase.fpi scripts in your scriptbank.
4. Open the folder named audiobank and place the folder named case (containing the caseopen.wav file) in your audiobank folder.
5. Open the folder named gamecoretext and place the enteropencase.tga HUD in your languagebank/text folder.
In-Editor Setup
When the player walks up to the case in-game and presses the ENTER key, the case will open.
Putting a handgun inside of the case is as easy as changing that weapon’s main script to use the weaponcase.fpi, and using the name of that weapon in the case’s ifused field. Of course, you’ll need to manually reposition the weapon pickup in the editor so it’s positioned inside of the case.
Download:
Attached.
Kravenwolf