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Beno09
13
Years of Service
User Offline
Joined: 3rd Jun 2011
Location: Bosnia and Herzegovina
Posted: 27th Nov 2011 21:08
Hello guys!

I have question for those ones who have Cinema 4D or know how to do take care of this thing.
How to make models from Cinema 4D to be FPSC ready. I have programm named " Make Entities from x files " . But when I convert file in program and make script for it and when I want to use it in FPS Creator, the box is white. I export file from Cinema as x file, but what about texture, there is no texture when I export.
Maybe you are little confused because English is not my native language, but I think that you understand what I want to say.

Thanks!
raymondlee306
15
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 28th Nov 2011 02:08 Edited at: 28th Nov 2011 02:08
I have never used Cinema 4D before, but I do know that the texture needs to be UV mapped for any 3D game engine to recognize it.

http://www.youtube.com/watch?v=MkQ4xgAOXI4

Here is a youtube video of how to do it. Also I always make sure my textures are called:
nameofmodel_D.tga (diffuse, copy and rename D2)

nameofmodel_D2.tga (this is the one I type into makeentitiesfromx files

nameofmodel_N.tga (normal)

nameofmodel_I.tga (usually a copy of normal but I have messed around with black and whites as well)

Another thing to remember when using " Make Entities from x files " is you need to type the ".tga", ".dds" or whatever extension your using, example = "mytexture.tga" not "mytexture". I also only use tga and dds image formats.

If you keep having trouble post your .fpi file here so we can look at it.

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