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FPSC Classic Models and Media / something strange with my polygone in test

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Leelemon
13
Years of Service
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Joined: 27th Nov 2011
Location:
Posted: 1st Dec 2011 19:24 Edited at: 2nd Dec 2011 00:26
Hehe Hello again, this time i have problem with the polygon in the test level..for some reason it is very high, i have bought models and don't know whats wrong the first level i made went fine, and now on the second one i get high polygon with the same "tiles" as last time :s how come? yours leelemon
raymondlee306
15
Years of Service
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Joined: 24th Oct 2009
Location: Ohio
Posted: 2nd Dec 2011 03:31
Can you give us some screen shots? Maybe some in game and of what your map looks like in the editor? Also press the [] buttons while testing the level so you can see your level in wire frame mode.
Leelemon
13
Years of Service
User Offline
Joined: 27th Nov 2011
Location:
Posted: 2nd Dec 2011 08:30
I had to make a new map. made it the same same tiles etc.. and now it worked. thats kinda strange probly just a minor problem atleast it works now
raymondlee306
15
Years of Service
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Joined: 24th Oct 2009
Location: Ohio
Posted: 3rd Dec 2011 03:51
Sometime I'll have a bad/conflicting setting in an entity that makes it use more memory than it should. I guess this is why companies higher testers and debuggers. Glad you got it working.
Zwarte Piet
15
Years of Service
User Offline
Joined: 25th Dec 2009
Location:
Posted: 3rd Dec 2011 04:14
Wow, Realy? polygone?..........lol

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"

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