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PureGDK / PUREGDK 1 - Dungeon Master Like project- Problem on porting to PureGDK

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LeGugusse
17
Years of Service
User Offline
Joined: 15th Feb 2007
Location: Paris - France
Posted: 5th Dec 2011 16:15
Hi Everybody,

I began a program in DarkBasic Pro which load a FPSC map (universe.dbo) and allow navigation into it, in the way of Dungeon Master or Legends of Grimrock.

Very knew to PureBasic and PureGDK, I tried to port it to PureGdk.
But I have memory errors.

Someone can help me to solve this problem?
It could be an interesting project for beginners coming on thi forum.



And here is the PureGDK code:



Cry "Havoc!" and let slip the dogs of war
LeGugusse
17
Years of Service
User Offline
Joined: 15th Feb 2007
Location: Paris - France
Posted: 5th Dec 2011 17:43
Ok, I've modify all the window management:



Cry "Havoc!" and let slip the dogs of war
Mistrel
Retired Moderator
18
Years of Service
User Offline
Joined: 9th Nov 2005
Location:
Posted: 6th Dec 2011 02:24
Your code is loading files which we don't have. Please post a complete example that can run.

123baby
User Banned
Posted: 9th Dec 2011 04:05
Ok, I've modify all the window management:

Takis76
18
Years of Service
User Offline
Joined: 9th Apr 2005
Location: Greece
Posted: 31st Jan 2012 18:42 Edited at: 31st Jan 2012 18:50
Dungeon master like project WOWWWWWW!!!

I have wrote my own Eye of the Beholder 4 engine for DarkBasic Pro and for PureBasic.

Today I downloaded my PureGDK RC1 version and I will make a lots of experiments.
I want to make many extreme mixups with both libraries (PureBasic and DarkBasic) PureGDK.

Do you have the graphics of your example above?
If you want help , I can help you to implement your engine.

The PureBasic version of my engine is here:

http://www.purebasic.fr/english/viewtopic.php?f=14&t=47548

Your engine is very short in code , or you programming so perfect and you produce small code.

My engine is 50.000 lines and not yet completed


But the nice thing is , your engine is 3D , mine is not 3D , but uses pre-rendered sprites. Your monsters are 3D and is very nice , my monsters are 2D sprites , so your engine will be a good example for me for my next Dungeon Crawler game after my Eye of the Beholder IV project is finished. Might some Dungeon Master Project after that or some research about a complete 3D Dungeon Crawler engine like Legend of Grimrock.

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