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Dark GDK / Sprite Priority

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Marsh0
15
Years of Service
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Joined: 18th Mar 2009
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Posted: 18th Dec 2011 04:12
Hey i am trying to get sprite priority to work but i have never been able to get it working properly. I am using dbPasteSprite and i heard that may be the issue.

I basically have a player i want to appear behind one of my map layers. Any idea how i may go about this? I believe last time i had a work around of hiding and then revealing the sprite or something?

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MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 18th Dec 2011 04:56
Sorry for a short response...
But did you try layers? Are they possible or viable?

Hassan
14
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 18th Dec 2011 07:56
with dbPaseSprite i think no sorting is done so the order you call the dbPaseSprite is the order of how they are rendered, so either change you code structure, or make a vector, or an array (if the number of sprites is static) of a structure that holds sprite info, then at the end of the loop, sort them the way you like and then dbPaseSprite there

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