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Program Announcements / 3D Animations Editor

Author
Message
Rafhalzer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 23rd Dec 2011 21:06
I wrote in DBPro character animations editor.
I used BBB GUI plugin.
You can load and save ".x" and ".dbo" files.
Screenshot and trial version to download:
http://forum.thegamecreators.com/?m=forum_view&t=192381&b=24&msg=2293226#m2293226
Rafhalzer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 26th Jan 2012 10:17
Now, version 1.1 of ANIMER is available!
I increased compatibility with 64-bit systems and Windows 7.
If you had troubles with running ANIMER 1.0 - try out a new version.
Tip: if doesn't work - run it as ADMIN.
http://www.rafhalzer.zzl.org

Rafhalzer
MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 26th Jan 2012 11:06
Now its a guessing game...

Rafhalzer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 27th Jan 2012 17:46
Yes MrValentine, DBPro + plugins + WIN7/64bit + SP1 + Antivirus = very interesting game

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
gwheycs62egydws
14
Years of Service
User Offline
Joined: 17th Aug 2009
Location: The World
Posted: 7th Feb 2012 13:11
@Rafhalzer

looks like an easy program to use

umm at least 2 examples should have come with it
so people can understand how to use it

just some thing to think about

to move side ways - is to move forward
Since a Strait line gets thin fast
Rafhalzer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 30th Mar 2012 11:46
I recorded video tutorial:

http://youtu.be/giuFrCPdIhE

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 27th Apr 2012 23:07
Nice work!

I've used up a run on the goblin.x, now it's time for the orc.x file!

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