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FPSC Classic Models and Media / Trouble with entities created by blender

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gsdasd
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Posted: 28th Dec 2011 00:41
Ive created a few entities now with blender and every time I place them in my game there are tiny ive gone through entity work shop and still no lock has anyone had this trouble before.
JLMoondog
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Posted: 28th Dec 2011 01:01
You'll have to scale them at a factor of 10. One square space in FPSC is 100x100 units. So if you build an object that is 1 FPSC square unit long, then you'll need to scale it too 100 units in length. Hope that helps.

gsdasd
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Posted: 28th Dec 2011 01:36
still not working just to small
light mod
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Posted: 28th Dec 2011 01:44
Scale it up more!!!
JLMoondog
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Posted: 28th Dec 2011 02:23
A screenshot might help? Also make sure your exporter isn't auto-scaling your objects based on a limit. I know Wings3D does this, not sure if any other 3D programs do.

gsdasd
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Posted: 28th Dec 2011 03:27
Ok ived added a pic the reason there white is because ive not textured these yet there ment to be crates and one of them is halfway through the floor but this is easy to sort out in blender the part which says scale the x,y,z are set at 10.000 is this the correct settings or am I doing it wrong ive even tried at the default still no luck.

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JLMoondog
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Joined: 18th Jan 2009
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Posted: 28th Dec 2011 04:03
Sorry, must not have been clear. I meant you need to scale the object x10, so you'd set the scale at 1000 if you export it at the normal size from your 3d package.

gsdasd
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Posted: 28th Dec 2011 04:21 Edited at: 28th Dec 2011 04:24
ye sorted was me not reading it proper thanks

I really should wear me glasses when im reading lol
Troutflies
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Posted: 5th Mar 2012 01:16
I made a plank of wood in blender and used it as ruler in fpsc. If you go into object mode highlite your object hit the n key a menu will pop up on the right side at the top of that menu is the transform header. Below that are you scale and dimension adjustments. I know that my plank is 100 blender units along the x that translates to one unit in fpsc. So if I were to say make a table roughly the dimensions would be something like 60x 40y 2z. Build a few really simple models and put them in fpsc without a text just to see if you have it sized correctly. I have a room I made that I use as a default test room all the models I have made are placed in the room it helps alot with laying out what you want to build.

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