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Geek Culture / PhysGL Quake 2

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The Zombie Killer
14
Years of Service
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Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 31st Dec 2011 02:49
YouTube user Paril101 is working on an engine mod for Quake 2 that brings a whole range of features to Quake 2 such as ragdoll physics, bloom, light rays, first-person deathcam and loads more.

PhysGL Test (with Mouth Quake!):

http://www.youtube.com/watch?v=WpoId1KjRpk



PhysGL Gameplay Test 1:

http://www.youtube.com/watch?v=4FbqRzA055s



PhysGL Gameplay Test 2:

http://www.youtube.com/watch?v=KzjaBkGx6iE



PhysGL Video 3 (really 4):

http://www.youtube.com/watch?v=lruTzz3iMh4



PhysGL on googlecode: http://code.google.com/p/physgl/

-TZK

Virtual Nomad
Moderator
19
Years of Service
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 31st Dec 2011 04:13
from the vids, "improvement" is minimal, in my opinion. ie, more "here and there" smatterings. i'd much prefer action from the missions as exhibit vs the scant deathmatch footage provided, as well. maybe it just needs a graphics overall to piquie my interest. ah, well. the vids did stir some fond memories, tho.

Virtual Nomad @ California, USA . DBPro V7.5
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Paril
13
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Joined: 30th Dec 2011
Location:
Posted: 31st Dec 2011 05:09
"Improvement" is relative; I always had the idea of adding a real physics engine into Quake II, I just never had the chance to actually do it. This was the goal here; I wasn't aiming to improve the game any other way. If you actually see what was done behind the scenes, including upping the game timeframe from 10 FPS to 30 FPS, and the changes that required that, including several network improvements to make the gameplay smoother over such a higher rate of packet-sending (and, conversely, packet-dropping), it has improved quite a bit from its original standing.

The issue is, single player is broken (due to the 30 FPS change), and most of the features I was working on was made for multiplayer. For any Quake lover, ragdolls are pretty much THE thing that would make this game complete, so it was a real joy finally being able to work on it.

As for "graphics".. it's an engine mod, not an entirely new game. My goal was to implement a physics engine into Q2, and that's what I did. If you didn't like Quake II for what it was with it's tiny graphics and 256 color palette, you won't like this, even though I use a true color higher quality texture pack. The bloom was just an experiment to see what I could do with framebuffer objects.

-P
Virtual Nomad
Moderator
19
Years of Service
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 31st Dec 2011 15:32
paril, like i said, "from the vids" it doesn't look like much but i did go on to find you've been working on this since may and, while the vids cannot depict all the under-the-hood/nuts-and-bolts accomplishments, i do appreciate the amount of effort you've put into it (even tho i have no actual experience in such an endeavor ).

with that, please know that i don't mean to discount anything here and that, for me, it's hard to realize what's actually been done.

finally, it should be noted that, while i did participate in plenty of deathmatches re: Q2 (i enjoyed my role as a LPB at the time), 1) i'm all about the missions & 1a) i'd love for it to be updated across the board with graphics and all so i can relieve the "era" in full splendor

ie, this:

+
your work
=
personal bliss

Virtual Nomad @ California, USA . DBPro V7.5
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Phaelax
DBPro Master
22
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 31st Dec 2011 21:33
I like virtual's video better

"You're not going crazy. You're going sane in a crazy world!" ~Tick
The Wilderbeast
19
Years of Service
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Joined: 14th Nov 2005
Location: UK
Posted: 3rd Jan 2012 09:02
I do believe that is 'DarkQuake' by Evolved and is more a showcase of his brilliant shader work than anything.

Virtual Nomad
Moderator
19
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 3rd Jan 2012 22:27
if i remember correctly, it was to be a complete remake, with his shader work included. point was, those visuals + paril's work would be ideal.

Virtual Nomad @ California, USA . DBPro V7.5
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
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