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3 Dimensional Chat / Official 'What are you working on?' 2012

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JLMoondog
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Posted: 22nd Mar 2012 05:55 Edited at: 22nd Mar 2012 05:56

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The Zoq2
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Posted: 22nd Mar 2012 23:15
That spider looks awsome!
MrValentine
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Posted: 23rd Mar 2012 00:46
WOW!!! Josh that looks amazing!!!

is that bone rigging or skeletal or? [I am still a bit new to character rigging stuff so bare with my impetuosity... lol]

Ortu
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Posted: 24th Mar 2012 21:01
So I ran through a quick and simple mace, mostly to start getting used to 2.6 as it's the first real thing I've done in there other than play around. I retopo'd to 4 LoDs with some quickly baked normals:



Travis Gatlin
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Posted: 24th Mar 2012 22:17
Oh nice Ortu! Looks game ready already!

@MrValentine
I'm not the original creator but I'm pretty sure it's skeletal

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
MrValentine
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Posted: 24th Mar 2012 23:14
Huh?

Ortu man you do some good stuff

Travis Gatlin
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Posted: 24th Mar 2012 23:24
Talking about the spider rigging, you asked if it was bone rigged or skeletal.

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
MrValentine
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Posted: 25th Mar 2012 04:15
yeah sorry was tired when I read it thanks

JLMoondog
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Posted: 25th Mar 2012 04:53 Edited at: 25th Mar 2012 04:56
They're bones I tell yah, BOOOONNNEEESSS!

Here's a walk cycle wip. Rendered in a DX9 engine with a few shader maps;



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Ortu
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Posted: 26th Mar 2012 01:33
Josh: love the spider, texture is great!

Thanks for the comments guys. Here is the finished:





MrValentine
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Posted: 26th Mar 2012 07:07
SPIDER - CREEPY COOL -needs to have a blur or zoom filter applied to it hahahaha will look ace... maybe fur?

MACE - Reminds me of AC... love the handle detail!

Quik
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Posted: 26th Mar 2012 07:22
indeed, love the handle detail - but too me, it seems unnecessay - isnt it better to higher the resolution on everything else? The handle will rarily ever be shown


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Ortu
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Posted: 26th Mar 2012 08:22
Thanks guys. I'm trying to work on my material definition/readability as I've had critiques on that in the past.

Also rendered off some wires if anyone is interested:





Quik: Agreed, it's more than is needed for most uses, but that one is the highest of the 3 game LoDs and would really only be used when the handle would be seen like close shots of a main character. Weapons aren't always in hand, this allows for it to hold up when slung over a shoulder or off a belt or something.

Else-wise I'd use a lower level. With some quick testing, even the 71 poly version looks pretty good for anything past your immediate area.

I'm not sure that additional detail is really needed anywhere else so I don't mind giving it a little extra and it only adds about 200 poly. I was budgeting 1000 for it and it sits at 947.

Travis Gatlin
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Posted: 26th Mar 2012 15:24
That's an awesome mace dude, I love the texture. I think you could take that and make a Skyrim mod with it. I would definitely get it if I had Skyrim for PC.
You're using Blender, correct?

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
Ortu
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Posted: 26th Mar 2012 21:06
Yep blender all the way

MrValentine
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Posted: 26th Mar 2012 23:57
guys, I installed 3DSMax 2012 yesterday... I managed to crash it within 5 minutes

Travis Gatlin
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Posted: 28th Mar 2012 06:17
I downloaded the educator's edition of 3DSMax... Never really bothered to learn to use it really.

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
noobnerd
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Posted: 28th Mar 2012 16:04 Edited at: 28th Mar 2012 16:04
wow nice mace! and nice spider !

I will just post another of my starships
hope you like it. Done with scetchup.

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My games are free
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Posted: 28th Mar 2012 21:59
Well, i lost all my projects when i got a new computer, and i don't think i'd get anything good still but well, im searching my old computer now to find the project i started at somewhere after new year (expecting this thread is for late guys too!)
JLMoondog
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Posted: 29th Mar 2012 01:39 Edited at: 29th Mar 2012 01:39

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Ortu
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Posted: 29th Mar 2012 03:16
OK, back to work on the girl.

I've been growing increasingly dissatisfied with the direction she has been going, as far as the skirt and belt area. Things just kind of get thrown in haphazardly and I just wasn't crazy about the feel of it. So I went back a ways and began reworking.

Here is where it was:



Here is where it is now:



I fixed some underlying mesh issues, and it just has a cleaner feeling overall.

What are you guys' thoughts before/after?

Travis Gatlin
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Posted: 29th Mar 2012 04:57
Looked amazing then, look freaking amazing now. Very awesome job.

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
MrValentine
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Posted: 29th Mar 2012 09:35
Ortu... to be frank I prefer before...

Quik
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Posted: 29th Mar 2012 13:12
definitly prefer before


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JLMoondog
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Posted: 29th Mar 2012 19:38 Edited at: 29th Mar 2012 19:38
Super secret project, muahahahaha!


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Quik
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Posted: 29th Mar 2012 19:40
josh, a bit too late with that arent ya?


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JLMoondog
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Posted: 29th Mar 2012 19:42
Lol, this isn't for the contest.

Quik
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Posted: 29th Mar 2012 20:25
I know Cx it was a joke ^^


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Ortu
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Posted: 30th Mar 2012 07:33 Edited at: 30th Mar 2012 07:34
Hmm before, interesting.

Ok, I did some comparing and I mean there really are elements I like in each. How about a blending of the two? (middle)



Quik
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Posted: 30th Mar 2012 09:54
the only real reason to why i prefered before was really the dress-thingy was more stylish and a lot more interested, the long one is very bland and booring


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MrValentine
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Posted: 30th Mar 2012 11:02
What Quik said goes for me too...

Side note... did anyone notice this thread has averaged 3 posts per day? Almost 300 in around 90 days... wow...

Ortu
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Posted: 30th Mar 2012 20:37 Edited at: 30th Mar 2012 20:50
Quick and mrvalentine: fair enough, I mostly agree with what you guys are saying but I also feel that there is more to consider.

Maybe I should provide some context, here is a character brief:

She is a woman of position. One who commands respect and authority. She is of the nobility, a niece of the sultan, though she stands to hold no direct rule over anything herself.

Physically, she is in her late twenties and should appear to be fit and attractive without being sexualized.

Professionally, she serves as justice among the people. She and those like her sit as magistrates and act upon their decisions on the spot. Her word and judgement is absolute, backed by the authority of the powers that be.

Personally, she is somewhat serious and often reserved. She only really opens up around those she is close to, and she does not form close friendships with many.

She is relatively new to her position and often struggles to balance what she feels is right against her duty to the law and the will of those she serves.

So for a bit of design theory, I believe that characters made for a purpose are about more than simple visual interest. While it is highly important, their appearance must also not only fit within, but also help to define the overall characterization.

To me, the shorter angled skirt feels... Common. While it looks good, It lacks the nobility, poise, and authority necessary for the characterization.

My thought was to use the texture to provide embroidery and pattern to break up the skirts length and add interest.

Thoughts?

And really, I do appreciate your feedback, it helps.

Quik
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Posted: 30th Mar 2012 21:15
to me, the angled skirt feels like a woman who isnt afraid to show she is a women - thus isnt afraid of being "sexualised" in peoples eyes and just dresses like she wants - it also to me, feels more noble - the long dress feels just simply lazy

but thats what i see: The shorter dress is simply more interesting to look at


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MrValentine
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Posted: 30th Mar 2012 22:11
I would see her as a rebellious character thus fitting in with Quiks view, so again I agree with Quik as I disagree that she has to be conservative to be assertive...

anayar
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Posted: 31st Mar 2012 06:24
I say second one because if she were nobility she definitely woulnt be allowed to go around in the first skirt. Also, the second one simply looks more powerful and dignified.

In the end though, go with what you like. Your the artist not us

Cheers,
Anayar


For KeithC
MrValentine
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Posted: 31st Mar 2012 06:25
I suppose it depends on the design...

Ortu
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Posted: 31st Mar 2012 09:24
Current progress:



Added a hem and seams to the skirt, reworked the sword belt and the sash.

Well guys, I don't want to sidetrack or burden the thread with our discussion, and I'm really not trying to be argumentative. I think it's a valuable conversation to have but if anyone gets tired of it just let me know and I'll be glad to keep things strictly to updates.

But...

Quote: "to me, the angled skirt feels like a woman who isnt afraid to show she is a women - thus isnt afraid of being "sexualised" in peoples eyes and just dresses like she wants"


Quote: "I would see her as a rebellious character"


This simply isn't who she is. She holds a high place within her society and cares deeply about it. While she is willing to defy those in power, she is not some punk chick making a statement about conformity and personal freedom, but rather would do so in response to perceived injustice towards the people.

She values her culture and her society. She is a lady you see.

Historical nobility/aristocrats/those of wealthy upper class across just about any culture and time simply did not and would not wear a short dress. Even today, any formal event, balls, weddings, even celebrities on the red carpet etc generally wear full length dresses or some close variation to them.

Quote: "the second one simply looks more powerful and dignified."


I tend to agree.

I also see so much more potential for interesting secondary motion when it all gets animated. Proper swish and swirl with the occasional flash of leg can be so alluring.

For now I'm going to explore down this path a ways and see where it goes. I've got the other safely saved away, so I can always go back to it if I don't end up liking where this one is going.

Quik
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Posted: 31st Mar 2012 09:34
well, if youre going down that road - then the shirt isnt really any more appropriate, thats probably the major hit to the whole "noblewoman" thing, if she is to look nobel she might have a long dress, or the shirt should cover her whole upper body X)


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MrValentine
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Posted: 31st Mar 2012 09:57
[joke]
Ortu I am fed up with the debate
[endjoke]

Ortu you are either thinking Jade Coccoon or Final Fantasy Spirits Within [think I might watch it later today lol]

But I like both versions just thinking, animating the longer skirt may bring glitching... more so than the shorter one, and she can still have a youth like character about her and still keep her governing character... [watch more movies ^^]

but I like her non-the-less



Keep us posted

Ortu
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Posted: 31st Mar 2012 22:05
Quik: It's not so much about being 100% realistic, it is fantasy afterall, but more it's the overall feeling and impression, inspired enough by reality for the suspension of disbelief encouraged by any game, movie or story.

I don't feel that the top detracts from this general impression in the same way the short skirt does. It is still relatively modest in fantasy terms and covering the mid-riff section will do little to change the sillouhette, whereas the skirt changes it considerably.

I understand that you probably disagree, and that's cool man. To each their own.

MrValentine: about the animating.. yeah it's going to be tough. I'm thinking the way I'll work it is to have the skirt and sword pieces as separate objects using the same base armatures as the character, it'll make rigging/weighting easier and I can add custom bones relevant to the individual piece but still sync it up with the base char.

Quik
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Posted: 31st Mar 2012 22:07
Quote: "I understand that you probably disagree, and that's cool man. To each their own."


yes indeed^^ The model is great either way - iam just putting my honest opinion on it! I havent much more to say, as i feel ive said everything aleady - to some degree


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zeroSlave
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Posted: 31st Mar 2012 22:17
Ortu, since she's got an eye for fashion, comes from a house of nobility, and is powerfully woman, I would suggest she put on a shirt with buttons on the other side....


Women's shirts have buttons on their left side, while the holes are on the right. The opposite of a guy's shirts (pants, too.)
Example1, Example2, Example3.

Poloflece
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Posted: 1st Apr 2012 05:29
Here's something new, a VSS vintorez automatic sniper rifle



And yes the normal map once again is overdone.

Poloflece

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Posted: 1st Apr 2012 05:51 Edited at: 1st Apr 2012 05:52
Anatomy practice for another school project - Ear coming soon.




And by soon I mean probably tomorrow, since it's due Monday and I haven't started sculpting it yet.


The meek shall inherit the earth, if that's alright with everyone else.

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Ortu
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Posted: 1st Apr 2012 09:15
Good catch zeroSlave, guess I never noticed that before. I'll include this fix in the next update tomorrow along with hand detail: knuckles and palm lines

Thanks quik, honest opinions are always valuable.

Travis Gatlin
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Posted: 1st Apr 2012 16:35
@poloflece
For normal mapping, I suggest this tutorial: http://www.cgtextures.com/content.php?action=tutorial&name=normalmap
It's supposed to be able to bring out the maximum normals within your maps. I've tried it myself and it really does work like a charm. Maybe you could try normal mapping it again using that technique and see how it turns out? Just a suggestion. Models looks very good though!

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
Venge
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Posted: 1st Apr 2012 19:07 Edited at: 1st Apr 2012 19:08
Ear.




The meek shall inherit the earth, if that's alright with everyone else.

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Seppuku Arts
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Posted: 1st Apr 2012 19:25
Japanese style house complete. However, I'm not sure why it has a couple of glitches on the export. It was a bit of a battle using Hexagon as it kept crashing on the texture stage.

In Hexagon


Exported



MrValentine
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Posted: 1st Apr 2012 20:04
Sepp... nice got me inspired to make some stuff now...

Design Runner
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Posted: 1st Apr 2012 20:06 Edited at: 2nd Apr 2012 04:54
I am trying to set up a decent portfolio, let me know what you guys think. I would love crits on material and site, as it is custumizable.

http://www.behance.net/TimothyChartier

EDIT: Wow this is the 300th post

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