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Work in Progress / [AppUp]: The Shield Project

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zapakitul
17
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Joined: 1st Mar 2007
Location: In my world
Posted: 2nd Jan 2012 01:42 Edited at: 2nd Jan 2012 01:44
The Shield Project


The Shield Project (codename for the game) is my take on the puzzle-game genre. The idea for this game sprouted during Ludum Dare 22 (which took place 2 weeks ago). The main mechanic of the game is based on the prototype submitted for the compo: The player uses a shield to deflect bullets and solve puzzles.

Attached, you can find a Dev Document which contains a list of all implemented features (including details such as: Behavior, Visual Feedback, Interactions).

For those who are not looking forward to downloading the .pdf, or are unable to open it, here's a list of what has been completed, and what Is in development:

Features [02/01/2012]:
- Entities:
|- Dynamic Turrets
|- Static Turrets
|- Laser Emitters
|- Speed Ramps and Stop Ramps
|- Doors (normal and destroyable)
|- Projectile reflecting tiles
- Powers:
|- The Energy Shield
|- Reflecting certain types of projectiles

Bellow are the features I am prototyping/adding. Note that the list may/will change through out development.
Working on:
- Tools
|- GOL (Game object Library) Editor (external object editor. Allows creation of templates and entities, as well as editing the parameters for each entity, like Life, Mesh, Projectile Type, etc).
|- Crates and holders (puzzle element similar to the moving stones/rocks in the pokemon, gameboy, series)
|- Dynamic Platforms

All graphics and media in use right now are place holders. As soon as I finish implementing the basic features, the art direction will be established. I've already contacted a colleague of mine (mobile industry professional Harko Bottond) regarding some contracting work for the project (concept art mainly). As for the sound effects and music, I plan on licensing them from SoundRangers.

Control scheme:
The game is viewed from a (non fixed) top-down camera perspective. Controls (for now) are W A S D (movement), Mouse (camera handling) and Space (enable / disable shield). The controls scheme will most likely change in the near future as I am more inclined to go for a fixed camera perspective in order to remove the mouse (gaming on netbooks, I find it hard to use the Touch Pad when I don't have a mouse connected).

Progression:
Each level consists of a puzzle or a series of puzzles. Twelve levels build a stage. Each stage has a different theme (ranging from “Test Laboratory”, “Exotic Fauna”, “Industrial Area”, etc).
At the beginning of a level the goals are shown. The player must meet the requirements in order to further advance (requirements examples: Reach the Exit, Destroy all the Turrets, Collect all the “insert name”). Average time spent on a level should be around 30s – 1 min.

More details, regarding the enemies, puzzles and interactive elements, can be found inside the Dev Document. Here are some screenshots (again, all models and textures are placeholders):


And the Shield Animation (same animation from the Ludum Dare compo, but meh):


Please, feel free to ask any question, leave suggestions or tips.

P.s. Since I am here, I would like to ask if I could join the ADG(App Developer Group).

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MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 3rd Jan 2012 11:29
Reminds me of Robot Wars...

Go over to the ADG thread and website to join them

zapakitul
17
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Joined: 1st Mar 2007
Location: In my world
Posted: 3rd Jan 2012 12:33
Hi MrValentine, thanks for the tip regarding ADG!

Also, Robot Wars? The game in which you had to build robots from parts and make them fight do death?
MrValentine
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Playing: FFVII
Posted: 3rd Jan 2012 13:00
Your welcome

Yeah the very same!

baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 3rd Jan 2012 17:50
If you need any advice regarding AppUp the App Developers Group mentioned by Mr Valentine was started by me just over a year ago and has guides to help.

Take a look at the resources section of our site here: http://adg.devink.co.uk/index.php?option=com_k2&view=item&id=83:appup_dev_guide&Itemid=81

We will also allow you to create a game listing for any games you publish (or make the listing for you if you get stuck). The site homepage is here: http://adg.devink.co.uk/

zapakitul
17
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Joined: 1st Mar 2007
Location: In my world
Posted: 3rd Jan 2012 18:04
baxslash thanks! I've registered on your website about a week ago. Lot's of useful information.

Ontopic:
Added a level selection menu, useful for dev-ing, hence it allows me to have different "sandboxes" for each entity. I will record a video later on showing off different puzzles and scenarios.

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