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3 Dimensional Chat / Ruined Temple Model Pack

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CumQuaT
AGK Master
13
Years of Service
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Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 4th Jan 2012 15:47
Hi all, just finished making this model pack for my game, Malevolence: The Sword of Ahkranox.





All models were made in 3ds Max 2011, and all textures were made in Photoshop CS4. Sorry, but they're not available for use ;-P


The Zoq2
14
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 5th Jan 2012 13:10
Wow, that looks amazing!
Quel
15
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Joined: 13th Mar 2009
Location:
Posted: 5th Jan 2012 16:56
The wooden door is very unlikely to be in this kind of shape, seeing how all the stuff made of stone are so ruined.

-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
CumQuaT
AGK Master
13
Years of Service
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Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 6th Jan 2012 01:13 Edited at: 6th Jan 2012 01:14
You're a real bundle of joy, aren't you Quel...

The ruins that have doors also have catacombs underneath in which creatures live. They would have built the door themselves.

@The Zoq2 - Thank you!


Quik
15
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 6th Jan 2012 05:21
Quote: " They would have built the door themselves."


but they didnt try to fix the areas around it?




at any rate: the blood is putting me off here, I think if i were to use a package, I owuld prefer it to be free of blood and such, since it would be easier to put there myself, but very hard to remove.


The result of origin.. Oh and ponies
CumQuaT
AGK Master
13
Years of Service
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Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 6th Jan 2012 05:58
These models are for the game I'm making, which requires them to have the blood. However, the textures are easily changed as the models are fully unwrapped

As to your first point, they wouldn't have fixed the upper part since the creatures who live underneath are trying to be subtle in the game, so leaving the ruins looking abandoned is a great way to stay inconspiculous!


Chris Tate
DBPro Master
15
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Joined: 29th Aug 2008
Location: London, England
Posted: 7th Jan 2012 01:07
Heck, why not fix all of the stones, and perhaps polish the stones and varnish the wooden door and put some flowers on top.

Quel
15
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Joined: 13th Mar 2009
Location:
Posted: 7th Jan 2012 01:42 Edited at: 7th Jan 2012 01:44
Well, without a backstory, it was helpful and creative criticism

I just want to help your game to be better, as i pointed out earlier, even if i don't like something (your game), i can appretiate work and therefore i'm out there to maybe guide you a bit towards some better ways.

You suspiciously don't share the polycount anywhere, i still do have concerns about that

-Mental Hybrid: A unique heavy story based shoot'em ~40% (primary project)
-CoreFleet: An underground commander unit based RTS (canned) ~15%
CumQuaT
AGK Master
13
Years of Service
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Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 7th Jan 2012 02:37 Edited at: 7th Jan 2012 02:38
I shared it in the WIP post. No more than 300 polys per model (with the exception of the stairs which use 345)

@Chris - lol! I needed that laugh!


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