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iOS and MacOS / Getting this linker error for T2

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ManOfActionTM
12
Years of Service
User Offline
Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 5th Jan 2012 17:48
Undefined symbols:
"AGK::agk:latformDestroyGL()", referenced from:
AGK::agk:estroyGL() in libAGKiOS.a(Wrapper.o)
ld: symbol(s) not found

I haven't added any of my code yet, just trying to make the default template run.
bjadams
AGK Backer
15
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 6th Jan 2012 17:08
you are compiling to the emulator.

the errors don't happen when compiling to a real ios device.

tgc will fix this problem soon, if they haven't already done so in the latest update
ManOfActionTM
12
Years of Service
User Offline
Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 6th Jan 2012 17:11
Thanks for answering!

So do I just plug in my iPad or iPhone to the mac in the meantime?
bjadams
AGK Backer
15
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 6th Jan 2012 18:48
yes, just compile to a real device.

also, are you sure you have the very latest update ?
ManOfActionTM
12
Years of Service
User Offline
Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 6th Jan 2012 18:52
The latest version for Mac I can download from my account is v1054 from October.

Do I need the iOS interpreter w/ AdMob from Aug. 30 as well? Or is that just for Ads?
bjadams
AGK Backer
15
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 8th Jan 2012 17:03
no
you need to download the pc version
unarchive it
and copy the relevant folders over to your mac to get the latest v106

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